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PGT2

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A member registered Mar 08, 2022 · View creator page →

Creator of

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Thank you! I wish I had more time to balance but alas I procrastinated, I only started to implement broadcastodon as a final boss like 2-3 hours before the deadline admittedly. I only realized how similar in concept a retro-ish creature collector was to Cassette Beasts like halfway through and started checking to make sure that game didn't do any of my monster names first lol. Thank you for playing and for your kind words!

Tysm!

Thank you! I'm not very good at art but I felt proud of these ones lol

Whoops I totally missed that in the description. I'll try to make some more progress when I get home

That could definitely be a cool idea! I toyed with a few options of conveying the player being close to matching the enemy frequency but a lot of them were too jarring, like having the sine wave fluctuate and warp the further away the player was. Music was a last minute inclusion (I always forget the SFX), but it could've been a neat idea to play around with!

Thank you! I was working on a second tutorial that would explain things a bit more in depth that would occur after recruiting Dialpup but I ran out of time and ultimately scrapped it, but I really wish I'd started it earlier. Thank you for playing, though!

Much appreciated, thank you for playing!

Super fun! After getting 7 feathers I seem to be stuck on claiming a reward, I'm not sure how to actually reach them. Otherwise, the art is awesome and it feels great to play!

Great work! Love the design of the player character, and the gameplay is a good midrange between not too easy but not too challenging. I got to the end first try, but I nearly got hit twice during it. 

Really good concept, but I kept finding myself having to look back and forth between the game and the itch description to remember what button to press for the right color. Some indication or hint toward the input direction would add a lot. Otherwise, great job on the art and music!

Super charming! My big complaint is the same as codexplorer, a bit of clarity would do wonders because as is its a little frustrating at some points and almost feels like luck trying to figure out which input to do. Checkpoints would add a lot as well! Otherwise, the art and animation is wonderful and I love the concept!

Super fun! Managed to sneak onto the leaderboard (for now) with a score just under 1000. Art and music are great, and the gameplay is simple and fun. Good work! Love the retro game remake of take me out to the ball game for this lol

Hi! Yeah sorry, its a confusing system and I wish I had more time to add to the in-game tutorial lol. Basically every monster you encounter has a secret frequency, be it 0.4, 0.68, 0.22, etc. You are able to adjust the frequency once per turn in either direction, and getting close to that secret frequency allows you to Sync with them to recruit them. If the sine wave is glowing green, it means you are close. You can also tell by how clear the static covering the enemy sprite is.

Alternatively, if the frequency is close to the frequency of your own monster, it activates a strong passive buff. For example, the first monster you recruit, Dialpup, has a frequency of 0.4, and while close to that frequency it gains increased damage and decreased defense.

Going into the party menu allows you to see the desired frequency of each monster you have and what the passive buff for being near it is, which is called "Amplify".

Let me know if you have any more questions! Its a weird little system I concocted that definitely needs more explanation in game.

Yeah I probably should've put more of a tutorial, my bad haha. Killing the falling guys gives you seeds, which you plant by pressing Q on a pot you have unlocked. Once its grown, you get an ingredient for the order. I'll add to the description of the game to hopefully alleviate more confusion

Really great work! The art is phenomenal and the movement feels great, super impressive for a first jam!

https://itch.io/jam/shovel-jam-2025/rate/3737588 I haven't played it yet, but the art style for your game looks great! Looking forward to checking it out!

Here's mine! https://itch.io/jam/shovel-jam-2025/rate/3737588

Hope you had a good jam! I want to check out some games too when I'm not so sleep deprived haha

Thank you so much!

Thank you! There is a button for repairing the statue on the upgrade screen, but for some reason when I exported the game to HTML the button's texture is no longer visible. It's a little harder to see, but the text for the button is still visible underneath the other upgrade buttons, and the button itself still works. Good job reaching wave 20!

Thank you so much!

Thank you so much! The creators of the art and music assets can be found in the game's credits, they're all super talented!

Completely understandable, I felt the same sometimes while playing. I really wanted to spend more time balancing but I didn't really have enough time to delve into that, I feel like the waves build up in intensity a little too fast as is. Glad to hear you like it, though!

Thank you so much! The credits section of the game lists all of the amazing artists of the assets used, they're all super talented! I really should have included what resilience does somewhere other than the little tips on the upgrade screen, admittedly, but I ended up forgetting. I'll put it in the game's description real quick. Basically, it reduces the time that you're stunned for after getting hit by an attack.

Thank you so much!

Thank you! I just checked out Dome Romantik, I can definitely see the similarities. And yeah, I was a little worried that would get confusing lol

Thank you so much!

Thank you! My partner modified the statue sprite and made the little animations for it, and I think it was a great last-minute addition

Thank you! It's a stunning background, the artist who made it is fantastic

Thank you! There was originally an eight-way dash but it felt awkward to use so I made it purely horizontal and increased vertical mobility instead, but it might be a good idea to revisit if I ever want to improve upon this game. Switching fairies mid-game could be interesting to explore too. The art for your game looks amazing btw!

Thank you!

Thank you so much!

Outstanding visuals and a nice storyline. The presentation and vibes are great

The art is adorable! I really liked the overall coziness of the game

Thank you so much! Though I didn't make the art, I agree the artists behind the assets are amazing

Really really well made, graphics are phenomenal and the gameplay is cozy and fun. The level of polish from the animations and cryptid behaviors to the day/night cycle and SFX are really well done. It took me a little while to realize the biomes are interconnected and the cryptids move between them, and I ended up sitting there trying to gather all four for a group photo, though I couldn't quite manage it lol. Amazing job!