
pfish
2
Posts
1
Following
A member registered Sep 23, 2018
Recent community posts
game inside a game inside a game inside a game inside a game inside a game comments · Replied to Gretgor in game inside a game inside a game inside a game inside a game inside a game comments
I also found the physics finicky and annoying; fighting it was often much harder than the (extremely fun!) puzzle elements. I would find it useful to indicate the direction of the gravity vector on each piece, and maybe a preview of the trajectory of a move, and I don’t think either of those would compromise the core game and the integrity of the puzzles.
It was fun to watch how you built it and play the result!