Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ronald Frota

7
Posts
2
Following
A member registered Oct 10, 2021 · View creator page →

Creator of

Recent community posts

We truly appreciate that you liked the atmosphere. We wanted to do our best so that anyone playing could place themselves in the world and imagine being part of it. We really appreciate your feedback.

Okay, we didn’t know about this translation of ‘Ema’ into Estonian since we’re two Brazilian developers, but unironically this might actually work as a hint toward the plot we’ve built lol. We’re really happy that you enjoyed our writing and our mood; we really wanted to create an environment the player could feel part of, and it’s great to know you felt that way.

We really appreciate the feedback, I do personally. My Jam partner is extremely creative, and because of that we have documents upon documents of worldbuilding. I definitely ended up over-cutting things to streamline the plot, but we’re both genuinely happy that the atmosphere came through. If you have more thoughts to share, please do. We truly want to use this project as a future case study, since iteration is the only path to growth. Our deepest thanks.

We thank you again for the feedback, and I am truly very happy that you enjoyed the atmosphere. My dark circles are filled with tears from the recognition.

Thank you so much. We are truly very happy to know that the game was able to bring you some fun. We spent a large portion of the Jam developing a story and a world that could hold the player’s attention, and we still don’t know if we managed to achieve that fully. Unfortunately, we didn’t succeed in making the choices as impactful as we wanted, mostly due to time constraints (or maybe because we spent the first two days hyper-focused on making everything make sense), which resulted in a simpler product compared to the structure we initially had in mind.

Once again, we genuinely appreciate your feedback, and we intend to explore how we can bring more impact through gameplay. We ended up guiding the player’s hand a bit more than we wanted, due to several limitations such as time and our brains running on 1% battery lol. But honestly, if it weren’t for that, it wouldn’t have felt like a jam and it wouldn’t have been as fun as it was.

Thanks, we really appreciate that.

Damn, this game made me anxious and kept me on the edge of my seat. It kind of played with one of my biggest fears, and I stayed there from beginning to end. The ordinary atmosphere around everything only made it feel even more tense, so to speak, but in the end I loved the fact that it’s a short and repetitive demonstration of love. Sometimes just showing that you care is already everything