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pfc

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A member registered May 09, 2018

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Since most of the code is hidden away inside a DLL, it's pretty much impossible to adjust stuff e.g. for a newer version of Unity or special use cases.

Are there any plans to release the source?

(2 edits)

All versions of Unity 2018 require that all declared properties on a Compute Shader are set for the shader to work; this seems to not be the case. Couldn't get it to work in 2018 at all. Works fine in 2017.2.

Any plans / ETA for 2018 support?


UPDATE: seems it works when upgrading an older project to 2018, but doesn't work when directly importing in 2018.