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PetrikDev

29
Posts
20
Following
A member registered May 23, 2026

Recent community posts

If you end up making an inventory asset pack- like an animated bag, I am 100% buying lol.

I saw the email notification for a new asset pack and I was like "pls be cursors!"

More cursors is always good. It's hard to find good ones anywhere.

Good job, you work hard~~

Remember to rate our artist! We get a lot of stuff for quite cheap!

No worries. I'll be busy expanding on the dialogue stuff and adding actual content anyway. Cursors are kind of the "extra" thing you can add any time.

It looks promising ;) Now I'm praying for some fitting RPG cursors cus finding those is a nightmare. It's odd. Can't find any decent ones.

Now that I got this, my next thing on my to-do list is definitely replacing the old dialogue system with this.

My time has come

Top tier artist back at it again

You are very skilled indeed.

Are you self-taught or did you study art?

Ended up buying the bundle later. The bat was a good preview to your work. Good job mate.

No problemo. I hope you work on some dialogue related assets, as I could use some that have the same theme as your fantasy rpg ui assets~~ Speech bubbles, dialogue boxes, the arrow that shows up when you can go to the next dialogue. Stuff like that.

This artist is a very hard worker

Fair enough

You're a true artist and very special.

Bought this and considering buying the animated enemy pack. Would it be possible to reduce the price of this asset pack from the collection, as I would then be basically buying it twice?

Frame dimensions

Looks great dude. Bought your collection.

You are very skilled.

Very high quality

Not bad my friend :)

(1 edit)

Great packs all around. But when doing y-sorting, having built in grass or shadows will mean the they will cover your character unless you manually delete those pixels. Doable but a bit silly.

How good does it look in a 64 x 64 format

You are skilled my friend. 

Looks cool matey. Personally I would make the camera stationary to not get dizzy hahah. And I personally prefer the character to only turn when I click towards that direction or when I move towards that direction. I don't want the character to move with the cursor.

Looks very solid mate. Tons of potential you got.