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Petricœur (Sarah Marchal)

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A member registered Jul 18, 2021 · View creator page →

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Really enjoyed playing this! It plays for quite a long time but I was playing this while I was watching a series so it was really chill! I had a hard time fully understanding the painting system in the beginning but with the help of the tutorial on the game page I managed to get it nicely!!

Some stuff I'd love to see personally:

  • When all the rolls have been made, automatically set the die on the upper level for evaluation, or at least have a button to lock all of them, or otherwise the ones on the bottom don't get evaluated
  • Have an option to mute the music/sound, since it plays for a long time I tend to want to listen to other things so I muted it through my computer mixer
  • The painting system is slightly broken? Sometimes I would click on the brush and it would automatically paint a dice at random, dragging a brush to a dice sometimes doesn't work, and the paint re-roll didn't remove any money for me.

Loved playing this, good job!!! :D

I love this. Really. I went on an infinite game for about 30 min while I was watching a series and it was a very chill time! Love the system, love the details of being able to sort the cards or move them around with a right click! The UI is very satisfying, even if I did notice a few fictions, like sometimes I would have a hard time sliding a card on an existing combo on the table, or sometimes with a left click I would grab 2 cards at once and struggle with picking them apart. Kudos also for the sound! It's discreet but present enough to give satisfying feedback.

Good job :D

I am HOWLING in laughter this game is so funny I was so stressed when our cute fluffy friend turns into a bloodthirsty monster! I see a lot of people calling this game cute and it really is, but it is also a terrifying experience HAHA (in a very good way)

Love the visual design, love the music, and love the simple rules! Like a really epic pet care simulator hehe. I almost managed to make some music with the saxophone but I was so stressed about all the needs going down so fast that I couldn't focus on it. It felt like there could be some work on the balance? Especially for the first play where we discover the game. Giving the player more time to understand what's going on and then BAM give a chase that they have a chance to counter. But that's for if you work on this game more after the jam :D

Oh wow that was a great experience! I love feeling fast as hell in games but that often comes with control issues, especially since I don't have great reflexes, but this felt very smooth! I'd love to play the downloadable version after the game jam so I can play with better graphic and fps and try to keep at it until I have most of the weapons >:D

Kudos to everyone on the team, this is extremely solid and feels great to play!

Thank you very much for your encouragement!! :D

Thank you very much for your feedback!! It means a lot :D

About the theme, our main idea was that the countdown on your life is represented by your money running out, and how all you can do to try and save some time is by winning some cheap money so you can play longer and wait for the maybe lucky jackpot as death creeps closer with each pull ✨

Thank you for your kind words! ^v^/

Thank you very much!! :D

I am absolute garbage at this game but I want to be good at it so baddd this looks cool as hell and I can tell that with the right amount of reflex you can fly through levels!

Good job on the vibes, they're on point!

Thank you very much!! Much appreciated ^v^/

Very cute game, love the personality you put in the vibes!

Thank you for playing! Glad you liked it :D

When I saw the title I was mildly scared but in the end this was a very fun experience! Like a weird mix between a cookie clicker game and a platformer! Love the sensation of progressing increasingly faster each upgrade.

Good job :D

Oh man, this reminds me so much of We Become What We Behold in the entire vibe this has, and I mean this in a very good way. I feel like my entire anxiety towards AI has been captured all at once! Good job, very poetic game

Love this very much!! Smooth controls, cute characters, the people that see you bite run away while the guard run at you so it all feels like a great chase, and the lighting is low enough that you do have to keep yourself focused to see if any of the silhouettes are a guard! The 2.5D feels very neat, with a clear perspective which is pretty damn good in and of itself! I almost wish I could play this game for longer, with new maps or something

Good job!!!

Very cute concept, I wish I could save my absolutely terrible renditions as a downloadable image somehow hahaha

This is a very interesting concept, it heavily reminds me of the 007 game I used to play as a child but in a very elaborate way where the strategy needs to adapt to the opponent! Quite fun :D

Visuals are extremely fun and cute! Love the ambiance change with the music and the dragon's eye hahahaha that was a very nice surprise

I struggled a lot because the game wouldn't let me prepare the ingredients :,0 I'm not sure if it's a me problem but ye, feeling a bit sad that I couldn't play this properly

Very create take on the theme! I do struggle a little with the UI but the rules are clear and a nice twist on the original rules of chess! Good job :D

Played this and I immediately understood what I had to do! Simple concept but pretty nice party game type vibe

I scored 428! Very cute and clever game, good job on the neat execution, this runs smooth :D

Amazing personality in this game! The art is so coherent and pretty, I could spend all day just looking at the tiles shifting with the movement of my cursor not gonna lie. And the design of the main character and its powers are splendid!! It seems complicated at first but it quickly becomes intuitive. I started struggling really hard on the third level, I couldn't figure out how to beat the level since being able to unlock explode is quite hard, but I don't even want to criticise that because for a game made in 4 days I'm utterly impressed with what you managed to accomplish. I would absolutely play a longer version of this if the balance was worked on a bit more!!

Will love to see it! :D I subscribed for good measure hehe

Cute :3 pretty fun mini games, some more confusing than others but overall very cute

 I got 9 remaining duckies!

Absolutely amazed by this game, good job to everybody on the team!! The intro scene tore a howling laughter out of me because I wasn't expecting that at all  hahahah

How in the world did you get the time to make different biomes?? Like how?? This game is complete, I haven't seen bugs, it plays super well, the sounds are cute and awesome, and then you make all those different biome levels? throwing flowers in all of your faces <3

I adore this game very much, I had a lot of fun raising my army of frogs, especially once I understood how to make them evolve differently! Big sad point though, the battle system bugged out for me and none of my frogs came out to the fight on the second day :,0

Would absolutely adore playing a more polished version of this game, this was a whole lot of fun with very smart game mechanics!

Love the ambiance! It's a very cute game I really like what you've done with it. I suck at this game hahaha on the third ship I kept messing everything up and getting  stars XD My favourite part of this game is all the different ships with each their own visuals and structure!! There's so many of them I'm very impressed.

Nice setup and clear objective! Sadly it took me a while to understand how exactly to mix the chemical components, and even once I did I couldn't get to the end, I feel like there's a recipe I just couldn't find. But otherwise I can really see nice potential here!! Good job on making this in 4 days, it's pretty impressive!

I spent a LOT of time on this game. I had tons of fun!!! The different types of characters are very smart and well done, and I cackled at the voices they have XD

I played it so much that i managed to get to the end and ended up in an endless loop of count Vacula praising me hahahaha

Sending a lot of love to this game!!

Incredible game! Genuinely impressed by the artistic prowess both in visual and sound design! Very much a fan of the music. I didn't manage to win yet but The goal is clear, moving around feels nicely paced between walking fast enough to explore and slow enough that the monsters creeping close are scary! I had a hard time in the level with all the mushrooms because I couldn't see where I was going or if there was items but otherwise, love love this!

I kinda hate you for making me waste so much of my time on this thing but I have to give it to you, it is addicting! I adore being able to see all the data, I adore the colour choices and how clean the UI is. I'm a sucker for that data board in the round stats and I keep staring at them while I absolutely mash my fingers to get on that leaderboard.

Small negatives: I did manage to break it a few times, once where the 'x2' combo stayed on while it was recharging, and once where my 'rest your fingies' just dispeared. I also don't fully get the flipbook thing in the top left corner? I don't get what it represents or how it works, but when I don't try to open it it looks pretty in the corner.

I tip my hat off to you, this is simple but incredibly well done, smooth and addictive!

Heya! I tried the game again and I think I finally understood the switching mechanic!! Thank you for the comment it did help to figure it out ^v^ I got much further! Really really neat, bravo to you guys!!

Merci à toi!!

C'est un énorme compliment pour nous franchement si c'est ce que ça te fait ressentir! Un énorme merci à toi d'avoir essayé malgré la réticence initiale <3

Grand grand merci pour le retour!!! :D

Ouuuuh that is one twisted idea, very very nice indeed >:D

Thank you very much for playing!

Thank you very much!! Your comment plastered a smile on my face ^v^/

Oh wow you really got super lucky!! Others are definitely not as fortunate at all hahahaha

Thank you for playing! :D

Thank you for your feedback!!

The gun has a 1/6 chance of killing you in the beginning, a chance that goes higher and higher each time you shoot! Each time you get a dud and survive you get some amount of additional money, so it's all a deadly bet. (I personally tend to be supra unlucky and in most of my playtests I got shot right away while my teammates got the duds first HAHA)

I'm not sure how to make a game this amazing in 4 days but wow you really did! I can't really think of a flaw, this felt really fun and crisp as heck, the controls were easy and reactive but the mini-games get deceptively hard in a really nice way, I ADORE the art style and all the little visual details, especially the animations our character has. The cinematics are hilarious and really well planned out, the pacing of this entire game is perfect!

And the sounds? The music?? The music being adaptive like that made it so damn fun! The pause when the door slams open, the alarm sounds transforming into a really fitting edm-style beat is amazing, and the chords at the end when we get the bad ending?? absolute cherry on cake. (also the "Ah-" at the end PLEASE HAHAHA) 

Big fan, big big fan of this.

Extremely cute game with an impressive amount of things to explore and do! I adore how quirky the interaction are and how cozy the game feels, I beat the game in about 16 minutes 20 sec and it really felt like less :D

I'm still upset that I missed the steps to feed the sheep hahaha so choosy about what fish it likes