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petet

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A member registered Dec 01, 2016 · View creator page →

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it doesn't seem to run...

this definitely reminds me of the towlr approach to puzzle design. 


the only thing you're missing is a weird crosshair in the middle of the screen with no meaning whatsoever :)

hmm, that seems a little more cheap to me...  it's one of those things where it's "technically" correct but it doesn't quite align with the "spirit" of the constraints in my book, but I guess it's just a matter of opinion...

this of course does not detract from the quality of the game itself

at first I thought the bosses were 16x16 in size


then I realized they're made up of a single 8x8 sprite rotated four times.  that's a really clever way to fit larger sprites within the restrictions!


gameplay is pretty awesome too.  the sheer amount of polish is amazing