those hints are definitely gonna be included when we remake this. They were stretch goals for this jam, but at around 38:00 I tried to build. There were errors. In the end, it took took 43:00 to get a successful build, so my stretch goals ended up getting left behind
Peter & Sparrow
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A member registered Jun 16, 2018 · View creator page →
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Turn-based hide-and-seek flipped on it's head. Don't get surprised!
Survival
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thanks :) yeah I ended up regretting some of the choices for the movement system. Sparrow, my wife spent a ton of time on the environment. Each cubicle tells a different story about the person working there. It's insane. I should've spent a little extra time at least setting up some randomized spawn points and number of players so if there was a buggy area, the next play would avoid it.

