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PeteHeat

14
Posts
1
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A member registered Jan 16, 2024

Recent community posts

Very fun genre fusion! Can't wait to see this after further development, especially if the combat phase has a faster pace.

Cool concept that has some potential. Severe skill issue on my part, but the game currently is really difficult. In addition, the game might benefit form allowing manual gravity switch so you don't have to wait if you don't want to, but that might be missing the point of the game.

Simple but fun. Sometimes I feel like being a loot rat in games and this scratches that itch :D

Cool game, reminds me of Please, Don't Touch Anything.

Great gameplay loop, great premise, great level design, great mechanics. Honestly i think the only thing this game needs is more detailed artwork, and i guess it could do better with a more generous countdown (or forgo the countdown entirely and only use it in a challenge mode).

Solid game inspired by SUPERHOT. 1-D movement is a great way to add difficulty to movement and it could work as a great baseline for a twist after a few levels.

The game is very polished and feels complete. I would maybe prefer a faster pace, as the first 5 minutes are really a breeze and the gameplay loop a bit repetitive, you could maybe try adding even move very specific obstacle types like one that requires a specific stick direction.

Very meta. Funnily enough this kind of game could work if given a real art direction and intermissions to slow down the pace every now and then, to really make the time crunch hit harder!

Very interesting game, I never thought I would enjoy a horror game about being a malfunctioning robo-vacuum but here we are.
The game has great potential, I think it's just a bit too difficult now. A bit of polish with more tasks and a longer story would make this an amazing game i could recommend to anyone, really.

Also I honestly think the game could be better if it wasn't countdown based and instead lost integrity based on performance and events which I guess could be time-based, but not explicitly annouced to the player as a countdown.

Artwork is great and the premise fun, but the game needs some quality of life changes. I would like to be able to view the tasks before the timer starts or for the timer to stop while the to-do list is hovered and make walking from room to room separate from task execution, mopping the floor can be a little frustrating when you keep accidentally leaving the room :P

Great game adding new complexity to the originally simple task over and over, would love to see how it further develops to more complex gameplay! Game could be made better by adding a certain degree of randomness such as spacing out obstacles even when player replays the level without progressing.

The gameplay is well thought-out and the animationas and art are both amazingly polished, my only qualm is the lack of audio volume adjustment. (the coin sound does something to my brain).

An interesting concept that could use some more polish, for instance it takes a long time to check if a solution is valid, which takes up a lot of time when using trial and error to avoid self-intersections.

An interesting concept that could use some more polish, for instance it takes a long time to check if a solution is valid, which takes up a lot of time when using trial and error to avoid self-intersections.