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petarlishov

3
Posts
A member registered 13 days ago

Recent community posts

It looked really good so the 3D effort really pais off, great job!

Didn't work very well on my browser as the edges of the interface were clipped. Thankfully I could still see the tools and likely most of the mining field so it was functional. The game is simple and the functionality is polished. I did not find it very engaging or challenging as my tactic was just to use only the most precise tool and punch evenly spaced holes through the walls in search of the big gems. That strategy took very long though and by day 5 I had 10000 gold which suggests this would go on for long. I gave up after day 7 but there may be more interesting things further ahead in the levels, apologies for not going very far. Maybe if there was a timer or only one instead of 3 mining sessions per day it would require a more balanced strategy between speed and accuracy and would go faster and be more challenging for me. The point where the tools hit was a bit confusing, the chisel looked like it was pointing to the lower left edge (like a pointer) but it hits from the middle of the sprite - maybe you could move the tool selection to just highlight the tool and then have a more accurate pointer or make an animation for each tool that swinga it where a more generic pointer clicks.

Nice game! It feels pretty polished, the music, the start menu, the settings and the mechanics of the game. It is a simple but fun idea. Would be cool to add some backstory as well if you manage to find the time, maybe a cutscene at the beginning explaining things - how this character got into this situation. I think the perspective works well visually but I suspect it would play easier in 2D or a more directly top-down perspective as it was harder to judge angles etc with the current camera angle. Maybe you can make it so that if you push people off the platform you get negative points too :D (although I understand that gorey humour is not for everyone). There does seem to be a skill to the game, I had to do more careful flicks to get players in, managed 12 in my second run with two full trains, not sure if this is a good score or a bad one, but there definietly seems to be a knack to it.