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PersonMcSomeone

28
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4
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A member registered Jan 17, 2025 · View creator page →

Creator of

Recent community posts

Are you thinking like a DDR-style dance cam? It could be cool if I flesh this out. Thank you!

Cool puzzle game. Many of the levels were dependent on random chance and movement.  Some levels I would not complete cause the crabs went off the page. I did pick up on predicting the movement though which was fulfilling!

A rhythm/shooter game is a cool concept! Mixing this will good level design would really allow for a cool game to build. If the song followed the progression of a level that would be sick to play.

I had a similar idea! I thought the puzzles were great for the start of a puzzle game. Would love to have a glass block with different refractive index to use if this gets developed further.

being able to have 360 facing would greatly help with feeling like I had my bearings. I liked the sprite art!

That was fire. Very funny and interesting set up moving both the bulldozer and the guy. Giving the soldier a camera that follows behind them the whole time and maybe a different key to shoot with. I don't have three hands. This jam submission has legs to build on.

Cool concept. Has something there that could totally be built on fro another jam.

Looks neat!

I agree! Audio is always what I leave on the back burner and have the most trouble getting implemented.  Getting more crowd noise was a goal, but something I cut for time. Thank you!

Very creative take on movement. Would love if the tempo was a bit faster, a the music a bit more quiet.

Has the feel of an old school flash game. Fun to play and enjoyed making a specific build. A higher difficulty spike would be great otherwise I would only use the beam upgrades.I also got locked at the end of wave 12. Good submission!

Couldn't see the fish on the prep table. Interesting concept would love to see how the horror elements could be developed.

Fun and good looking! I feel like a different control scheme would enhance the gameplay. If L/R were a rotational movement and U/D being forward/reverse would really help, especially since the enemies attack along the diagonals a lot.

Cool to have an infinite cave. Would love a motivation towards collecting all the little green things. Nice first game! 

Cool concept. Would love a bit more direction for where to go or why. It was also a tad loud.

Very fun! I liked how simple the movement is but how it takes some skill. Good style too.

Made me realize why I didn't choose electrical engineering. Very fun to play! The level progression was well tuned.

Awesome game! Great visuals and tight gameplay. Can't find any complaints!

It was fun playing a platform runner among so many other platformers. The controls could be a tad unresponsive which made levels harder, I would love to be able to switch gravity while mid air. The soundtrack was banging tho, loved that

Fun simple platformer. Cool idea. Enjoy the teme as a narrative approach rather than a mechanics approach

That was really cool! Didn't get it at first, but once it clicked, it was really fun, could see a more fleshed out version of this at some point. Did run into some glitches. Could not finish the level with the buttons as I couldn't pick up the crate when it touched the door.

Which level number?

I love the look of this game. I ran into consistent performance issues, which made the fast rolling of the ball a bit difficult to control. Otherwise, this is a very creative take on the theme!

Love the neon aesthetic. Would love to have a checkpoint system in future builds.

Nice! I think I got around 13-15sec.

Thank you for playing! That design issue was intentional! I thought of it as you are intentionally budgeting more time to finish the level. To counter this, I added the stars system to encourage going fast and not just wasting 60+ seconds at the goal. Probably could be more graceful but thats future me's problem.

I also made a pusher puzzle type game! This was a good execution on the theme and I enjoyed the art.

The controls felt a bit sticky, however i was running into the same issues. Great job!