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PerfectDodge

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A member registered Jul 20, 2025 · View creator page →

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Pretty clever. Fun times.

Very stylish intro and game overall, nice one. A bit hard (I didn't make it past the second level) but I'm also not too used to bullet hells so it might be just right for people used to the genre.

Gameplay wise, maybe it could wait for the monsters to get into view before shooting at you. Because on day 2 I got killed before even seeing the monster which is not fun, and kinda feels like they didn't detect me but just spam mindlessly all the time.

Ahah I wish my luggage could pack itself in real life :)

Maybe you could add obstacles to the collect phase, and allow for vertical sorting in the packing phase. I wonder if there's something to be done with different sized items for the packing phase, like those inventory management games.

Fun idea, but sadly customers kept asking for flavors I did not have available (for example purple) and I couldn't find if there was a way to mix colors, so I could never complete a single order, even after multiple restarts.

I played a lot longer than I would have thought. There's something about the constant inflow of customer which keeps you at it.
One little feedback though would be to stop the camera from rotating while you are in menus. Not only it is a bit disorienting to see the background move, but also you end up closing the menu looking in a completely different direction than when you opened it which is disorienting.

Gracias. I'll try to tweak the difficulty in future releases.

Thanks for the feedback, I'm glad you liked it!

Thank you for the feedback. I'm hoping to spend some more time on it to add more levels.
I'm also thinking of offering two modes: 1) level based, so you can retry the current level and 2) survival, you restart from the beginning.
Either way, skipping dialogs you've already seen is a great idea, thank you.