I thought these were cool and unique! I had a lot of fun with them. Some of them were confusing to play. Do you have any instructions?
peregrinbird
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This game seemed really cute, but unfortunately the mouse sensitivity made it impossible for me to play. I can't even approach the first ghost I see because the camera catapults me around, and whenever I move it will have me facing the ground in the opposite direction. TBH these technical difficulties may be attributed to my use of a trackpad and having low RAM. If you have any advice on how to get around this, or come out with a patch with a lower sensitivity, I would love to play it!!!
Hi! I thought this game was really unique and a fun take on the watch out for traps prompt. One critique I have is that there are too many moving parts immediately. It would be good to start with smaller game boards with one npc, and then work up to two, four, etc. as the player gains an understanding of the game
I like the game! Was a bit confused by the random speed changes, and the purpose of some of the pickups (i.e. the star just makes everything glow? Why?), and what the purpose of the stationary white square was. I think adding a meter showing hp would have also been good. Besides that, I liked the gameplay and how the player had to sacrifice bullet efficacy when moving.
I like this! I feel like the decisions tend to be "advance the plot immediately" or "investigate and THEN advance the plot". I think it would be cool if you had more branches in different directions. It feels very single-stream with an illusion of choice. Making it a little more varied would increase replayability.

