Thanks for inviting me! Before I join, I should inform you, I am an adult (22y/o). Are you comfy having an adult in the server? If not, that's all right! Just want to make sure you and whoever is on the server feels safe!
peregrinbird
Creator of
Recent community posts
Hey! Sorry I am writing this super late after you made this log. I've interacted some with your Allamein Arcade and your CharaQuest game that you submitted to the pizza jam last year. I'm a huge fan, and I love your passion and I think you have a lot of potential!
Regarding your question, a big part of getting people to care about your game is by engaging with the community and posting information online. Maybe talk about it on discussion boards or group chats. Recommend it to your friends. Engage with other people's games. A very important part of sharing art is being in open discussion with other people.
Something else you can do is collaboration! Maybe find some other programming friends who would be interested in making music or graphics or something for your games. This can be incredibly rewarding and helps create bonds, and allows for your game to have more variety coming from multiple people's voices. That being said, I understand how a passion project can feel deeply personal, and you might want to do it yourself. That's good too!
Something else is to ask for and take critique. This can be difficult and scary, but every artist does need feedback. The important part is learning to recognize valuable advice about how to improve your work, while still remaining true to your own expression. Practice asking for specific critique: maybe ask someone something like, "hey, I feel like the mechanics of one of my games could use some flare. Do you have any ideas?" or, "Hey, is there a way I can convey the story/character/mechanics more clearly?" or, "How should I order these levels to ease someone into my game?" I'm not saying these necessarily apply to you, but they are useful and specific questions that can help for sure!
Something to be aware of is that it is really hard to gain a following on the internet, no matter in what field it is. There is so much content that people get lost. It can feel scary and lonely and confusing, and it can take a long long time to gain traction. BUT!!! Do not let this deter you! Create because it is fulfilling to create. I think it's awesome that you've made this project, even if not a lot of people have seen it. Your dedication and passion show through, and that's huge.
I wish you well on this journey! :D
This game seemed really cute, but unfortunately the mouse sensitivity made it impossible for me to play. I can't even approach the first ghost I see because the camera catapults me around, and whenever I move it will have me facing the ground in the opposite direction. TBH these technical difficulties may be attributed to my use of a trackpad and having low RAM. If you have any advice on how to get around this, or come out with a patch with a lower sensitivity, I would love to play it!!!
Hi! I thought this game was really unique and a fun take on the watch out for traps prompt. One critique I have is that there are too many moving parts immediately. It would be good to start with smaller game boards with one npc, and then work up to two, four, etc. as the player gains an understanding of the game
I like the game! Was a bit confused by the random speed changes, and the purpose of some of the pickups (i.e. the star just makes everything glow? Why?), and what the purpose of the stationary white square was. I think adding a meter showing hp would have also been good. Besides that, I liked the gameplay and how the player had to sacrifice bullet efficacy when moving.

