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per704

6
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A member registered Mar 11, 2025

Recent community posts

I cant get past the start screen and I get these errors:
WebGL.loader.js:1 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work

DiskSavedGameDataStorer is not supported on this build platform.
<color=red>Error</color> settingManager is null
(86x) WARNING: RGBA Compressed ASTC6X6 UNorm format is not supported, decompressing texture

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index

This could be fun with some more enemy types and some choices you have to do when you reach a set of 3 doors. Maybe make it infinite with some more abstract goals?

A few things that felt a bit rough:
* Entering a room with a demon gives you about half a second where your controls aren't locked and you can move around.
* I dont think you can time out on the minigame.
* The ending screen (with the cage) is a bit ambiguous, I think it could benefit from a "return to main menu" button to show the player they've reached the end, and would allow them to start over.
* Seeing the same animation roughly 15 times gets a bit dull when you have to walk back and forth between rooms to respawn the demons.
* If you win the first minigame you dont get any magic, which isn't really explained and doesnt really benefit the player (aka you can be *too* good at the game). 


I think this has a lot of potential, hope you keep working on it!


pay them no mind, the spam every game they find with the same comment

I love these kind of cutout games, though I have some suggestions.

* There should be a gallery mode, even if it is for the only girl currently present in the game.

* Winning the final level of a girl shouldn't bring the player back to the main menu immediately, you should wait for player's input to do that (advancing to the next level should also wait for the player's input).

* The game over screen has an exit button that does nothing, it should either do something or be removed (in unity you can make this button only visible in certain builds).

* The game over screen should have a way to go straight back into a new game with the same girl, rather than forcing you to have to go to the main menu. 

* There should be a way to quick reset AND to exit from within a level, either through a button press or through the pause menu.

* You should consider resetting the players lives back to 3 between levels. 3 lives with no health pickups for 5 levels is very old fashioned and feels hostile. If you want a difficult game, you should consider increasing it elsewhere. 

PLEASE let me rebind the keys, why does the game use E, T, J, and I? Those are on the opposite sides of the keyboard. Why isn't something like QWER or arrow keys the default?

The T key does not work, it misses every note.

this is one of my favorite games on itch! I love all the little details, and also how different clothing levels change what scenes you get, so there is no "best" option.