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peppo

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A member registered Jun 14, 2023 · View creator page →

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Well, now i know to make a tutorial next time around lol, sorry

Ohh i didn't realise power was used in combat yeah when i entered i had 5 hp lmao

i just played for like 40 minutes, with max 200 wizards it was extremely laggy lmao

Really simple but still fun, kinda wish there was more to it since spamming is such an op strat
I feel like the biggest threat was a lag spike or bad indiana jones boulder spawn lol
Also wish there was a leaderboard cus I got 630k and wanted to check if anyone else got that high
Also also nice art :D

I'm probably missing something but is the upgrading only possible in the town? It feels like a really slow cookie clicker without the automation. And I tried going for the bonuses in combat but got one shot. The intro bit was funny tho lol

It's a sandbox colony sim inspired by rimworld. The controls are a bit stupid I realize now after some people have pointed out. You're supposed to cut down trees and make traps to help u out with rabbits and can craft saplings from apples via a crafting table.

To destroy trees you need to select colonists first, then SHIFT select trees then SHIFT right click a tree (yes i shouldve added a tutorial or made it simpler but i ran out of time)
You can also mine stuff by selecting tiles to mine and right click -> Destroy, and then set a lil guy to "react to" Demolition, those 2 systems for demolition shouldve been unified but again i ran out of time
And to build you set a blueprint and set a lil guy to "react to" Construction

You can also attack rabbit like you would a tree so you only really need traps after a few waves if you can outmaneuver them

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This game is super unique, especially visually. The song is interesting, but can get a bit repetitive after a while. For some reason the aesthetic reminds me of Earthbound. Also I think I accidentally entered a boss rush mode on my 2nd playthrough and was a bit confused why they kept respawning lol. Really fun game tho :D
(also just read it was made in Scratch, this is 10x more impressive now lol)

Edit: just realised I skipped to the last boss on my 1st run oops lol

Really polished game and gameplay loop, very enjoyable! The only thing I'd change is make killing the boss the goal instead of buying the nuke, and maybe make the sword a bit more interesting somehow, not sure, but great game regardless :D

the music is peak, shop music reminds me of balatro

fire

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This game seems promising, but I have some issues with it
The movement and looking around aren't as responsive as in ultrakill for example (possibly because my machine can't run it that well idk)
Also I wish the healing system was a bit nicer, having to go touch a static ball is difficult to do in a combat scenario and it doesn't really make much sense (why they are decomposing into orbs i mean)
The terminal is nice, but I feel you could convey lore in a less reading-heavy manner, letting the player explore the world more instead of just reading about it
Also the visuals are a bit bland, kinda seems like ultrakill but in a mine
I hope this hasn't been too hurtful and hopefully you can consider what I've brought up and make your game the best it can be! Good luck

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I feel that if this game had the steam boost thing from the show, the gameplay would be far more fun to master.

I liked the art style, even tho the player didn't really fit in. That kind of gave it more charm honestly.

Also I appreciate the polish of the grappling hooks having physics and the rope being animated and not just a straight line and also the sound effect when it hits a surface.

Usually I don't like endless arcade games but this is an exception and especially impressive for being made in 4 days, nice job. :D

I liked the handdrawn style. I feel the game would've been even better with more sound effects and maybe stats of the damaging towers displayed on the tooltips.