I haven't had a chance to work on this recently, so I'm not sure what will work.
Godot 4.2 broke v0.1.0, but you could try v0.2.0. If that doesn't work in Godot 4.7, please report it at: https://github.com/Pennycook/godot-utility-ai
I haven't had a chance to work on this recently, so I'm not sure what will work.
Godot 4.2 broke v0.1.0, but you could try v0.2.0. If that doesn't work in Godot 4.7, please report it at: https://github.com/Pennycook/godot-utility-ai
Normalizing to 16 sounds like a usability improvement over the old pack, but I'm not sure how big the new fonts will be at this default size (in pixels). How small are the "small" fonts, for example?
Sorry if this is a dumb question, but no matter how much reading I do on this subject I can't seem to grasp how font sizes work!