Funnily enough, we agreed and originally did that with the cursor! Unfortunately browser mode did not allow the mouse swap in Godot however. Had to implement an alternative ammo count because of it! But the original mouse ammo tracker still exists on the download/original version. Ty for taking the time to play!
Penguinmaster800
Creator of
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Thank you for the thorough review! Very well said, we had next to no time to clean up errors and figure out why the export was having so many issues. It was all of our first time attempting to make a game like this, and definitely a lot to learn on that side of things. I'm glad the core still shone through though! Looking forward to fixing things and releasing it fixed separately, once we can resolve said issues. Thanks for taking the time to try a variety of ways!!
Just saw it does this on the export... whoops! I'll be honest, I don't know what caused that since it works fine in the debug console, so definitely something funky in either how we uploaded or otherwise something it didn't like for a more convoluted reason. But, we published 3 minutes before submissions closed so it is what it is. No way we could have finished in time and spotted the error lol. There's 2 more level sets before the end, so we'll upload a polished version elsewhere a later time for any interested in seeing what more there was!

