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Pengoobro

283
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1
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A member registered Jul 20, 2024 · View creator page →

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This was pretty fun! The art was great and the animations were really smooth. The dash attack was really satisfying as well. The game could definitely benefit from some sound effects other than the music. Other than that, a solid submission. Nicely done!

First of all, congratulations on your first ever game jam! I loved the art, animations, and overall narrative you guys got going on here. I will say the player speed feels a little slow, but given the size of the map, its not a deal breaker. I hope you guys continue to make games and participate in more jams in the future. Congrats!

Pretty cool game! I liked the particle effect for the number blocks. Not sure if this was intended, but moving into solid objects causes the player to stick to the wall, which made the movement a little tricky when navigating the levels. Otherwise, nice job!

Thank you so much! I'm glad you enjoyed it :)

This was a creative take on the tower defense genre! I liked the different types of timer enemies and the art work is amazing. It was pretty satisfying seeing the units bring the timers back up to full. I also appreciated the priority system that the units had. Great job!

This was a cute little game! I liked the hand drawn art. Very appealing to look at. I will say the coin flipping mini-game was a little strange gameplay wise because all I had to do was spam one of the buttons and I was statistically going to pass the challenge regardless. I think my favorite game was the flashlight one. However, I think that mini-game could have utilized the whole screen to make it harder cause the fish were a little easy to find given the time frame. Otherwise, great job!

5:57 on normal :)

This game was a lot of fun! It reminds me of some mobile games I used to play growing up. The artwork was great and the audience dwindling and growing in the background as time went on was a nice touch. I will say that being able to grow your audience back is nice, but makes the game last really long because the difficulty doesn't scale fast enough as time goes on. Though it could just be my experience or the difficulty I played on. Otherwise, nicely done!

This was a fun game! I don't usually play games like this, but I've always wanted to try one. I liked the day night cycle effect on the screen. I kind of wish breaking the materials with  the mouse was faster, but I honestly get why its not. Great submission!

Thank you for playing! I agree the game is a little overwhelming, but I appreciate you giving it a shot :)

First turn-based fighting game I have played in this jam so far. This was a cool game! I liked the hand drawn art. The sound effects and music fit the game really well too. I have a couple suggestions.

Although the game wasn't hard to grasp, sometimes a lack of a tutorial can scare other players from trying the game. Simple blurbs that pop up could guide the player and ease them into all the game mechanics.

There is a lot of dead space in the middle of the screen. I'd suggest making the sprites for the spiders and enemies bigger to cover that space up.

Otherwise, everyone did a great job! Well done :)

Such a unique idea and creative take on the theme! The shaders you wrote definitely add to the visuals for sure. Killing the space worms felt so satisfying, especially when there were a bunch of them grouped together. The controls were tricky at first, but the tutorial sandbox level made it easier. Nicely done!

Thank you for playing! For the locked pencil, if you are talking about the 3rd level, I recommend looking for other objects in the level to grab and place on it to move it. If you are talking about the other locked pencil, try grabbing and lifting the pencil that is pushing down on it. You can move objects that aren't locked by clicking and holding the right mouse button. I plan on making the mechanics for this game a lot more intuitive after the jam. Thank you for the feedback :)

The graphics and art for this game were amazing! I loved the distinct visual style for everything. I will say the first scene in the game made my system lag quite a bit. After that, everything ran decently. If I had to guess, it might have been the orange swirly background at the beginning of the game? I could be wrong. Otherwise, a creative and unique submission for sure. Well done :)

The art for the game is really cute! I liked the little guy at the bottom of the screen. Well done :)

This was super cool! You guys utilized the third dimension really well. Definitely one of the most creative theme integrated experiences I have played so far. You should absolutely be proud of what you guys have made in such a short amount of time. Always happy to hear about a first time Godot user. I hope you enjoyed working with it! It is a fantastic tool for game jams. I hope you guys continue to make games in the future. Great job :)

Thank you for playing! A self destruct button would be a great touch to improve the player experience. I will add it after the jam, for sure. Thank you for the feedback :)

Thank you for playing! I will definitely be adding a reset button to the game after the jam. Thank you for the feedback :)

Thank you for playing :)

This was a neat little puzzle experience! I liked being able to push the blocks where I needed them to be before rotating the level. It provided a good base for a puzzle game. Seeing the gears turn in the background was also a nice touch. I would say adding a few more sound effects would improve the experience a bit. Otherwise, a great submission! Nicely done :)

This was a great submission! I enjoyed the very serious exposition at the beginning. Definitely one of the better "spin the level" games I have seen in this jam. I was originally thinking it would be nice if the game paused while I used the zoom feature, but upon further reflection, that could potentially be exploited and make the game too easy. Great job!

This was a cool game! I liked the inclusion of gravity fields. They made the game a lot more complex and I had to think a little before spinning the map so I would avoid the spikes. I'd only suggest adding a few more sound effects to elevate the experience. A sliding and falling sound effect that increases in volume the faster you are moving would provide a good amount of player feedback, especially on the stretches where all you can see are straight walls and have no idea how fast you are moving until you hit the floor. Otherwise, a solid submission! Nicely done :)

I really like the look of this game! The 2D sprites on the 3D pillar with the smooth camera animations make it feel really great. I was a little confused at the start, but I found your comments on the itch page and had a good time after that. I would love to see this game updated I had a lot of fun with the concept. Nicely done!

That's so kind of you! Thanks for stopping by :)

Definitely one of the most creative ideas I've seen in the jam so far! I liked needing to grab the different whimsical detergents to their respective washing machine. The introduction was also hilarious and I loved the rat by the time I was done playing. I definitely found the platforming to be a little difficult but I got used to it as I did more of them. Nicely done!

I absolutely love how you control the hamsters in this game! It felt really consistent, smooth, and satisfying. My favorite hamster is definitely the orange one on the splash art for the game. His run cycle is so cute! Well done :)

This was a fun game! Aligning the fruits on the right colored circle was pretty satisfying. I will say I found it a little hard sometimes to differentiate between some of the colors. Like the lemon and banana colors looked the same to me for a minute. Also I wasn't sure whether the watermelon was meant for the green or red circle. Most likely a skill issue on my part :) Otherwise, a great submission! Good work!

Congratulations on your first game! The art and setting for the game were great. I love hearing about people making their first game using Godot. It is a fantastic tool for game development, especially game jams, and this is no exception. I hope you continue to make games in the future. Happy programming :)

Thank you for playing! I'm glad you liked it :)

Thank you! I've still got a lot to learn about handling Godot's physics, but things can only get better from here :)

Appreciate you stopping by! Thanks for playing :)

Thank you for playing! The platforming physics can definitely be on the jankier side at times. I will likely over haul most of it because it could use some refinement. Thank you for the feedback!

Sound design is killer here! I could skip stones all day. I think there is beauty in simplicity and the graphics demonstrate that really well. Nicely done!

I liked it! Very serious. High stakes. I got quite invested in saving the world. I do think the fidget spinner should spin passively if the spins per second is greater than zero, and you're not clicking it. Other than that, good job :) 

This was a clean and fun experience! The preview feature was a really satisfying mechanic to work with. I have a couple suggestions.

I would suggest showing where the spikes would show up when using the preview mechanic. Maybe use a purple square or something. I found that I would think a block would be safe only to jump into a spike. I could do the "math" in my head and track them before rotating, but I wasn't sure if that was intended.

I also found that on the transition between two levels I would exit on the right and emerge from the left. The problem with that is I am still holding the right movement key causing me to flip between the previous and next level, which was a little confusing. You could remove the collider after entering a level so that doesn't happen, unless back tracking is a planned feature in your game.

Otherwise, I really enjoyed this unique take on the theme! Nicely done!

This was a fun little experience. I wasn't able to get too far and I did wish there was audio, but it was pretty neat overall :)

Thank you for playing! Sounds like you were pretty good at the game. Near the end of the jam, I was worried players wouldn't get to experience the full thing due to some of the more difficult levels so the life system was a last minute addition. There are definitely ways I plan on making dying feel less trivial. I plan on only awarding the extra life if they collect it and complete the level without dying (kind of like the strawberries in Celeste, if you know). Thank you for the feedback! :)

Woah this was a really polished experience! I love the visuals, sound, and combat system. It was a little confusing at first, but I eventually knew what I was doing. I also really enjoyed the Juniper Dev cameo lol. Overall, a great submission. Well done!

Beyblades are a great application of the theme! I liked the enemy intelligence. It really felt like I was battling a real person sometimes. The only thing I'd say is maybe have the time left each Beyblade has to spin hovering over each Beyblade in the scene. I found it difficult to take my attention away from the center of the screen to look at how much time I or the enemy had while trying to stay alive. Otherwise, good job!

Great visuals! I found it difficult even on the easiest difficulty, just because sometimes I wouldn't know what exactly killed me. I definitely wish there was audio. Otherwise, this was a fun experience. Good job!

I love the little propeller hat! Or should I say, I love Sally :) A cute game with cute obstacles, but sound effects would definitely elevate the experience. Otherwise, great job!