This was pretty fun! The art was great and the animations were really smooth. The dash attack was really satisfying as well. The game could definitely benefit from some sound effects other than the music. Other than that, a solid submission. Nicely done!
Pengoobro
Creator of
Recent community posts
First of all, congratulations on your first ever game jam! I loved the art, animations, and overall narrative you guys got going on here. I will say the player speed feels a little slow, but given the size of the map, its not a deal breaker. I hope you guys continue to make games and participate in more jams in the future. Congrats!
This was a cute little game! I liked the hand drawn art. Very appealing to look at. I will say the coin flipping mini-game was a little strange gameplay wise because all I had to do was spam one of the buttons and I was statistically going to pass the challenge regardless. I think my favorite game was the flashlight one. However, I think that mini-game could have utilized the whole screen to make it harder cause the fish were a little easy to find given the time frame. Otherwise, great job!
5:57 on normal :)
This game was a lot of fun! It reminds me of some mobile games I used to play growing up. The artwork was great and the audience dwindling and growing in the background as time went on was a nice touch. I will say that being able to grow your audience back is nice, but makes the game last really long because the difficulty doesn't scale fast enough as time goes on. Though it could just be my experience or the difficulty I played on. Otherwise, nicely done!
First turn-based fighting game I have played in this jam so far. This was a cool game! I liked the hand drawn art. The sound effects and music fit the game really well too. I have a couple suggestions.
Although the game wasn't hard to grasp, sometimes a lack of a tutorial can scare other players from trying the game. Simple blurbs that pop up could guide the player and ease them into all the game mechanics.
There is a lot of dead space in the middle of the screen. I'd suggest making the sprites for the spiders and enemies bigger to cover that space up.
Otherwise, everyone did a great job! Well done :)
Such a unique idea and creative take on the theme! The shaders you wrote definitely add to the visuals for sure. Killing the space worms felt so satisfying, especially when there were a bunch of them grouped together. The controls were tricky at first, but the tutorial sandbox level made it easier. Nicely done!
Thank you for playing! For the locked pencil, if you are talking about the 3rd level, I recommend looking for other objects in the level to grab and place on it to move it. If you are talking about the other locked pencil, try grabbing and lifting the pencil that is pushing down on it. You can move objects that aren't locked by clicking and holding the right mouse button. I plan on making the mechanics for this game a lot more intuitive after the jam. Thank you for the feedback :)
The graphics and art for this game were amazing! I loved the distinct visual style for everything. I will say the first scene in the game made my system lag quite a bit. After that, everything ran decently. If I had to guess, it might have been the orange swirly background at the beginning of the game? I could be wrong. Otherwise, a creative and unique submission for sure. Well done :)
This was super cool! You guys utilized the third dimension really well. Definitely one of the most creative theme integrated experiences I have played so far. You should absolutely be proud of what you guys have made in such a short amount of time. Always happy to hear about a first time Godot user. I hope you enjoyed working with it! It is a fantastic tool for game jams. I hope you guys continue to make games in the future. Great job :)
This was a neat little puzzle experience! I liked being able to push the blocks where I needed them to be before rotating the level. It provided a good base for a puzzle game. Seeing the gears turn in the background was also a nice touch. I would say adding a few more sound effects would improve the experience a bit. Otherwise, a great submission! Nicely done :)
This was a great submission! I enjoyed the very serious exposition at the beginning. Definitely one of the better "spin the level" games I have seen in this jam. I was originally thinking it would be nice if the game paused while I used the zoom feature, but upon further reflection, that could potentially be exploited and make the game too easy. Great job!
This was a cool game! I liked the inclusion of gravity fields. They made the game a lot more complex and I had to think a little before spinning the map so I would avoid the spikes. I'd only suggest adding a few more sound effects to elevate the experience. A sliding and falling sound effect that increases in volume the faster you are moving would provide a good amount of player feedback, especially on the stretches where all you can see are straight walls and have no idea how fast you are moving until you hit the floor. Otherwise, a solid submission! Nicely done :)
I really like the look of this game! The 2D sprites on the 3D pillar with the smooth camera animations make it feel really great. I was a little confused at the start, but I found your comments on the itch page and had a good time after that. I would love to see this game updated I had a lot of fun with the concept. Nicely done!
Definitely one of the most creative ideas I've seen in the jam so far! I liked needing to grab the different whimsical detergents to their respective washing machine. The introduction was also hilarious and I loved the rat by the time I was done playing. I definitely found the platforming to be a little difficult but I got used to it as I did more of them. Nicely done!
This was a fun game! Aligning the fruits on the right colored circle was pretty satisfying. I will say I found it a little hard sometimes to differentiate between some of the colors. Like the lemon and banana colors looked the same to me for a minute. Also I wasn't sure whether the watermelon was meant for the green or red circle. Most likely a skill issue on my part :) Otherwise, a great submission! Good work!
Congratulations on your first game! The art and setting for the game were great. I love hearing about people making their first game using Godot. It is a fantastic tool for game development, especially game jams, and this is no exception. I hope you continue to make games in the future. Happy programming :)
This was a clean and fun experience! The preview feature was a really satisfying mechanic to work with. I have a couple suggestions.
I would suggest showing where the spikes would show up when using the preview mechanic. Maybe use a purple square or something. I found that I would think a block would be safe only to jump into a spike. I could do the "math" in my head and track them before rotating, but I wasn't sure if that was intended.
I also found that on the transition between two levels I would exit on the right and emerge from the left. The problem with that is I am still holding the right movement key causing me to flip between the previous and next level, which was a little confusing. You could remove the collider after entering a level so that doesn't happen, unless back tracking is a planned feature in your game.
Otherwise, I really enjoyed this unique take on the theme! Nicely done!
Thank you for playing! Sounds like you were pretty good at the game. Near the end of the jam, I was worried players wouldn't get to experience the full thing due to some of the more difficult levels so the life system was a last minute addition. There are definitely ways I plan on making dying feel less trivial. I plan on only awarding the extra life if they collect it and complete the level without dying (kind of like the strawberries in Celeste, if you know). Thank you for the feedback! :)
Beyblades are a great application of the theme! I liked the enemy intelligence. It really felt like I was battling a real person sometimes. The only thing I'd say is maybe have the time left each Beyblade has to spin hovering over each Beyblade in the scene. I found it difficult to take my attention away from the center of the screen to look at how much time I or the enemy had while trying to stay alive. Otherwise, good job!








