fun game. another dimension or two for rotation/distance would've been nice. egg beater stops working near the end. only the ones in the water can be broken. not sure why. I thought it was because of lag or low fps at first but after finishing the prototype and removing machines and breaking almost all the eggs manually the beater still didn't work. worker at the end says there is another way but I assume it hasn't been put it in the prototype.
Pelippers
Recent community posts
crashes on launch on my windows 10 as well.
Celeste 64 v.1.0.1
Error Log (1.02.2024 15:52:20)
Call Stack:
System.AggregateException: One or more errors occurred. (The input string '.5' was not in a correct format.)
---> System.FormatException: The input string '.5' was not in a correct format.
at System.Number.ThrowFormatException[TChar](ReadOnlySpan`1)
at System.Number.ParseFloat[TChar,TFloat](ReadOnlySpan`1, NumberStyles, NumberFormatInfo)
at System.Single.Parse(ReadOnlySpan`1, NumberStyles , IFormatProvider )
at System.Single.Parse(String, NumberStyles, IFormatProvider )
at System.Single.Parse(String, IFormatProvider )
at System.Convert.ToSingle(String, IFormatProvider)
at System.String.System.IConvertible.ToSingle(IFormatProvider)
at System.Convert.ChangeType(Object, Type , IFormatProvider)
at System.Convert.ChangeType(Object, Type )
at Sledge.Formats.Map.Objects.Entity.GetProperty[T](String, T)
at Sledge.Formats.Map.Objects.Entity.GetFloatProperty(String, Single)
at Celeste64.Map..ctor(String, String) in /home/noel/Projects/Celeste64/Source/Map.cs:line 122
at Celeste64.Assets.<>c__DisplayClass21_1.<Load>b__0() in /home/noel/Projects/Celeste64/Source/Assets.cs:line 78
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__281_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread, ExecutionContext, ContextCallback, Object)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread, ExecutionContext, ContextCallback, Object)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task&, Thread )
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean)
at System.Threading.Tasks.Task.Wait(Int32, CancellationToken)
at System.Threading.Tasks.Task.Wait()
at Celeste64.Assets.Load() in /home/noel/Projects/Celeste64/Source/Assets.cs:line 183
at Celeste64.Startup.BeginGame() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 16
at Celeste64.Startup.Update() in /home/noel/Projects/Celeste64/Source/Scenes/Startup.cs:line 46
at Celeste64.Game.Update() in /home/noel/Projects/Celeste64/Source/Game.cs:line 123
at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
OpenGL: v3.3.0 NVIDIA 551.23, NVIDIA GeForce GTX 1070/PCIe/SSE2
FMOD Bindings: v20218
FMOD: v20207
Loaded Bank: C:\Users\xxx\Downloads\Celeste64-win-x64\Content\Audio\Master.strings.bank
Loaded Bank: C:\Users\xxx\Downloads\Celeste64-win-x64\Content\Audio\Master.bank
Loaded Bank: C:\Users\xxx\Downloads\Celeste64-win-x64\Content\Audio\music.bank
Loaded Bank: C:\Users\xxx\Downloads\Celeste64-win-x64\Content\Audio\sfx.bank