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Peilin

19
Posts
6
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1
Following
A member registered Jan 24, 2022 · View creator page →

Creator of

Recent community posts

I love the game design and style. As I mentioned in class, I would love to see more dynamic interaction in game. For example, tracking the position and movement of players' arms movement to mimicking the interaction of swimming. Meanwhile, I love the menu design and paddles interaction for elevator. Clever! 

The particle system, environmental design, lighting and character animation have been down professionally. From my perspective, I would love to see more potential attacking choice get add into the current game and make it feel more dynamic. 

I play tested the game couple weeks ago and I think you guys did a better improvements for the final version. I love the interaction of finding, throwing and mixing stuff together in a mystery pot. The only thing I hope to see is the animation in pot to showcase the existing ingredients that players have already added in so far. 

The game narrative and environmental design is pretty good. Personally, I never played any scary theme game, but this game do provide an attraction for me to explorer further. The jump scary still pretty freaking me out. Last but not least, I really enjoy the candle lighting process, and I would love to learn how you guys did it.

The design of this game is sooooo cute. The design style is really united and inherited all the way from start to the end. I think the UI can polish the alignment a bit more to make it more comfortable. Meanwhile, it will be great to have instruction for gameplay at beginning screen for better understanding. 

The style of the work is really united in some way. I think the camera can zoom out a bit more to make the overall viewing experience more comfortable.  

The color tone is soo nice and comfortable. The overall gameplay is really chill and satisfying. I think the feedback of grabbing item need more polish to make the feedback stand out more compared to just grabbing objects without any significant visual que for reminding. 

The sound effect is really great, but I would love to see more cooperation between each character at level 1. It's great to have a separate track, but it will be nice to have them stand by one another and fight. 

The game reminds me of game that. will be released recently: Stray. Stray is a first-person RPG game. I really enjoy the overall gameplay and feel excited to navigate and destroy everything around. Really a great distress game.  

The environment design is my favorite. The overall vibe and the difficulties do provide a huge trap feeling during gameplay just like a dream. 

The environment design and lighting are really great. The game is a high-polished adventure with a certain level of difficulty. I would reconsider and update the UI a bit to make it more adaptive and readable for players. 

You design remind me a game called Monument Valley. It is simple but also satisfying. Also, you did such a great artistic design in overall! Great job!

The design of map is really impressed. The candles on wall is really eye-catching and become an important role for the overall environment. I love how detailed you went for the overall map design. Great polish!

I really love this little ghost. It is sooo cute and I even want one as my little computer pet. 

You did a really interesting design of your environment. I can feel and take away the pressure that the environment tries to put into my gaming experience. And the concept of infinite can also trap the players forever. 

I love the design and the loneliness feeling of this game. I think you guys did a really good job on designing and using tools within the game, which add a certain level of dynamic in game. 

I love this cute mosaic design of battle. The hands bullet is also interesting. Probably, you can add some animation to those hands.

I love your design and I definitely can tell this is your work. You have such a distinct and unique style. I think you may need to modify the camera a bit. The current one makes me feel dizzy. Keep going on! 

I love the game design and art style you guys have over here. I am really impressed with the puzzle-solving in-game which is really attracting me in overall.