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pehre

64
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20
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16
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A member registered Oct 04, 2021 · View creator page →

Creator of

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super cute

This is so good mechanics and level wise, I suck at level design so it greatly impresses me what you have done in 8 days, great work!

hell yeah! not a bad score at all

I cleared everything! pretty underbaked but the core is there, controlling a school of fish to clean the ocean is pretty fun you can def expand this

it's a pretty cool concept, maybe I got lucky but I feel like it's a bit unbalanced, just spammed select all weapons every fight and won the game. 

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really fun card game, the minigame that you have do to play your cards makes you consider your own aim and the order of how the cards are played forcing quick decisions on you, really cool concept!

moving the cart around is so satisfying, trying to act nonchalant while yoinking everything really makes you feel something 

love the gun throwing mechanic

bubble types only really differ till upgrade 2/3 of better bubbles, after that every bubble either goes straight or up turning it into a lifeline or a movement option to go faster or get more altitude

this was so much fun, gonna flex and say I got 40k points on first run.
more bear variety to dodge would be fun but it's so good as is really good concept and execution

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dude thank you that means a lot especially since your game has so much style.
also yeah the bubbles started out as ramps you would spawn but also have to get a good angle on Haste style, turns out getting a good angle on bubbles is not very clear (also just at the speed you're going).

Spawning ramps going down felt really bad so I turned it into a chance, then having had a taste of good ramps (up and straight starting) bad ramps feel reaaally bad, you basically only encounter bad bubbles at the beginning of the game (stops at upgrade 2) but maybe even that should have been scrapped.

So yeah what would be something more nuanced turned into more of a lifeline/ a really fun movement option, I can def see bubble rings and whatnot but it was too late haha.
thank you for playing !

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the coppas never got me once way too slick.

ok maybe they got me once.

Really dig the visuals, great work on them

gonna be honest.. couldn't finish that horrific torture pack lmao, I like how you can skip parts of the levels and the braking when switching directions is pretty neat

I'll settle for second best!

thank you for your extremely kind words means a lot!

oh haha I see thank you!

super cute game! its really fun to use the environment and cars to bounce around to your destination.

I can definitely see a high skill ceiling on this

couldn't move the camera well but I still kept on pushing, something about it just compelled me, wall jumping is neat (not balanced at all tho haha)

what an amazing game, cleaning meets rpg, super neat love all the sprite work

hilariously awesome, love your style

yes it was prefabs! also katamari is a big inspiration for the visuals, thanks!

moon vibes, great sfx, pretty satisfying to play

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Cooked with the artstyle, wish the ball bouncing mechanic was used more tho 

I love bullet hells, this was good af. Good work

<3

thanks bynho you're a cool ass dude

haha I saw you in the leaderboards gg, thanks for playing

Great take on the the theme! Hats off to the artist

lovely deck builder! could have a better tutorial and slick moves could end sooner, feels a bit repetitive after a while

oh you think so? it gets max speed at 5k mark but yeah maybe I shoulda added more speed

grabbing enemies is so fun but yeah the mouse sense is a bit high/weird like some others said

cool concept! but 3d effect is a bit wonky, maybe it was on my end. 

Seemed fun tho

The aesthetics and vibes are immaculate had fun playing the gravity pull is really neat.

definitely slick! main point I have is it it's not very obvious that the enemies give you speed (excluding the transmission) but when you get it and you go you GO. great work

I hear you

The impact sounds are so satisfying, really like knocking the gorblins against the walls and back and against each other, it's very punishing with the health tho

thank you for the kind words, means a lot! Def took my time balancing the upgrades haha

In love with the artstyle and gameplay, really like how you introduce new mechanics.

Only complaint is that the sliding is not very intuitive for the first time playing, took me some time to figure out I can slide

pretty fun but I couldn't complete level 5/6? Tongue hit the thought bubble but didn't register    

cool animations XD hit feedback needs a little work