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Fuzzy

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A member registered May 12, 2016 · View creator page →

Creator of

Recent community posts

STUDENT COMMENT:

I really enjoy the art style for this game. A friction I had was that the rhythm part of the game was a bit hard, and my fingers had a hard time getting each key because of how cramped it was. I think something you could do to improve the page is to add a bit more backstory/story into the description.

STUDENT COMMENT 

One strength is the movements of the characters and the officer that moves up and down the hall. One friction I encountered was that the girl moves through the walls and its kinda hard to get away from her once she's close. One thing you could to improve your itch page is to maybe change the colors of it, in my opinion light pink and dark green don't really go together.

STUDENT COMMENT:

I really like the design of the sprites and fluid movements. One friction I encountered was that the character is hard to control when rolling because of how fast it is, and the enemy is a bit too fast. You could maybe add some images if gameplay on your page to improve it.

The game seems pretty polished with good combat mechanics. I'd prefer to see more art in the game and bugs to be fixed such as the attack button changing the environment. Same thing for the itch page, there should be more art presenting the game.

Student Comment:

It's a pretty fun game and the fighting mechanics are good so far.

Bugs, things to change/add:

In level 1 when you press space to attack, it changes the environment as well so you die really fast.

Maybe add like a boss warning in level 2 for the green square and create a set respawn point. You can also get enemies stuck in some corners.

The itch page could use some art! :)

Since the header image is a nod to the Weezer album, I'll be expecting an easter egg related to it.

Also, one of you was in the audio workshop today. You could bring your sounds into Audacity like Mr. Horowitz showed you to produce them a little more. It would be easy to balance the levels a little more before adding to the game. Sure you can adjust the audio in Godot, but getting them more balanced from the start will make less tweaks needed later. Plus it's jarring once the loudness kicks in, not in a good way. 


I love the effects you have gotten in the game so far, especially the lightning, I'm a sucker for lightning effects. Give us a preview of the art that will be in your game. To improve this Itch page add images of your player, enemies, pickups, world and take advantage of the banner option. Whet our appetite until you can add more art in the game.

I think you have some great starts to the by day and by night activities of the Boba assassin. Both areas play well, have clear onscreen directions, and the levels seem to work just fine. There is some lag when you play the version on Itch. Don't just play test in the editor. Some other friction is that the text in the UI is kinda small and hard to read. You could make it bigger, or experiment with contrasting colors from the color wheel like we looked at in class today. Contrasting colors might make it easier to read and maybe no font size changes are needed. You have to try it out, play test, and decide what works best.

A strength of this game is the clear layout of the level you WILL have. Some friction is that I can't transition from one level to the other, although it sounds like others could. A way to improve this Itch page is more images of the player, enemies, pickups etc. I have seen some of the art and it's amazing. Build some anticipation for your players. Show us some art while you build the level.

A strength of this game is some of the art and the animation is really good. I saw the bat and I was like, I need that bat. Then I got the bat and I was like, what do I do now. That's the point of friction, I got the bat, but what do I do with it. A way to improve this Itch page would be to add more images of the player, enemies, pickups, worlds. The art is nice but we want to see more. Even if the gameplay is not where you want it yet, show us more art to entice us.

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I like the backstory that I think I understand and it makes playing the game, even at it's beginning stages, fun as I anticipate what you will get built. There are tons of good decisions to make. A point of friction is that my hands might be big, but the keys are close together and I keep hitting multiple keys at the same time. Sometimes though it auto completes everything. Mashing works. I agree, adding the Game Name to the banner instead of leaving Band Name up there would clarify the name.

A strength of this game is a large map, I can't wait to see what you fill it with. Some friction is that the enemy traps me against the wall, every.single.time. I only have a small sword to defend my honor. You could improve this Itch page by adding images of the player, enemies, pickups, world anything to ENTICE us to play.

A strength of this game is the ominous swinging spiked balls. I MUST know what they will do. Some friction I encounter is why don't I always die when I get hit by the ball? I can't figure that out. A way to improve this Itch page is is to put images of the enemies, player, pickups whatever there is . The art is really good so show us so we want to play. You could also add a header image to show some of the world. 

This game is so cute, a strength is that the food looks so good, I can't wait to see how I'll cook it. A point of friction is that when I pick up some food, and then drop it in the pan, nothing happens yet. I wonder if you could have player feedback like, cooking in the pan, until that mechanic is in game. Could be just a label or something like that. Right now it feels like you just drop it and it's gone. One way to improve the Itch page is to develop the header a little more and maybe include some more art, especially of all the foods, either the ingredients or the cooked dishes.

A strength of this game is the inventory system. I like how easy it is to switch places in the inventory and use a different weapon and it's working right now. A point of friction is that it starts out hard right away and I die a lot right at the beginning. I wonder if you could make the very beginning easier until a player gets the controls down, then ramp up the difficulty. Maybe it will get easier to live once you dial in the movement and player speed. It feels really fast. You could improve this Itch page by adding a header and making it REALLY CLEAR what is the game name and what is the studio name.

A strength of this game is the red background highlighting when the killer approaches the player. When you add sounds make something creepy and suspenseful. It already makes me jump when it happens and I'm like, get me out of here. A point of friction is I feel like I'm skating across the game so it's hard to change directions quickly. I like how you already used the contrasting colors on the color wheel to make much more readable text on backgrounds. I hope you see the difference in using colors from the opposite sides of the color wheel. This is very readable and clear.

A strength of this game is the player character and it's idle animation. The friction I encounter is that the enemy is fast so I die all the time, I know git gud, but WAAAA. It's also hard to pick up the items before dying. You could make it easier so it's more playable and then work on balancing and difficulty. A way to improve this Itch page would be add more images of the player, the enemies, the pickups, the world, things from the game you will encounter. Whet our appetites for what is inside.

A strength of this game is the punching animation. A point of friction is that the punching doesn't seem to always work. Once in awhile it looks like it will work then it stops. I'd like to see more of how you use stealth or guns a blazing on the Itch page. Perhaps that is not yet implemented.


Is this the version from weeks ago? You were supposed to upload a new version last week. You can always upload a version whenever you want, but I'll require 2 more uploads before your presentation.

I've done some research and read through this thread and I still have a question. I am a high school teacher. My students publish their games on Itch. None of the games will play in full screen mode even though it's enabled. We see the icon in the play screen, but clicking it does nothing. They are not complex games. If I check SharedArrayBuffer it launches to full screen. That seems like the perfect fix. The games are made in Godot 4.5 or 4.6. Earlier comments said ONLY enable it if you need it. How do I know if I need my students to do it? I don't want them to do it if it will break other parts of their games. So far on a test game it doesn't look like it breaks anything.

Student Comment:

One thing I like about this game is how detailed every item is. One point of friction is its unclear what I'm meant to do once I pick up an item. One way to improve you itch page is adding how to drop items.

Student Comment:

I like the animation. One point of friction is you die instantly if you don't move on time which is kinda annoying. One way to improve you itch page is adding the controls in the game description.

Student Comment: 

I like how simple the game is. One point of friction is I'm confused on how I died since I didn't take damage from the enemies. One thing I would add to the itch page is more of a storyline.

Student Comment:

I like the animation and how much detail there is. One point of friction is the enemy doesn't fight back so its really easy to win. I would improve the itch page by adding more of a background story on why they need the money.

Student Comment:

I like the colors of this game. One point of friction is theres nothing to do except move around. You could improve the itch page by adding context and instructions.

Student comment:

I like the art and how the main character looks. One point of friction I encountered is I have no idea what I'm supposed to do. I would improve the itch page by adding more of a storyline and context.

Student comment:

The sprites and art are really cute and it is clear what each thing is. One friction is that you can't really tell if the items you put in the pan are there or not. One thing you can add to your page is maybe some more instructions.

Student Comment: 

The art is so cute and this game reminds me a lot of Overcooked! Honestly I don't have a lot of feedback for this game besides the fact that using the oven breaks the everything and it basically soft-locks the game, and you can't actually cook.

Student comment:

One strength of this game is that the swinging of the mace (?) is really smooth.  One friction I experienced was when you get killed by the enemy you don't respawn and you have to reload to get it back. One thing you could do to improve your itch page is to add a description to what happens in your game, and a bit of a background.

Student Comment: 

Strength's for this game is that the movement is really smooth, and I really like the perspective of the player, I find it unique and charming. One friction I had with this game was I wasn't really sure on what to do, or how to defend myself against the enemies. One way you could improve your pages is to maybe change the colors so its more interesting to look at.

Some students are unable to comment through their Itch accounts so they did so through my account. I asked them to identify the feedback as student feedback so you knew it came from a student and not from me, even though it's my account.

Student Comment:

This game is pretty fun but I think it would be really cool with more context to the depth in the story about why they need the money. 

I think it would be cool to add a "minimum score to pass" system when finishing the rhythm game or just an HP bar since you can mess up the entire song without repercussions.

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Student Comment:

This game is fun and has  alot of potential! I ran into some things, but that is to be expected for now. 

Mechanical Issues I ran into:

The health and bullets are the same bar, which I think has the potential to be a really fun mechanic, but I think you should lower the bullet:health consumption rate, increase the player's HP, or increase how much HP killing enemies restores.

The bullets are hard to see, but that will probably be fixed when the art is updated.

You can infinitely slide/bug the speed with the slide button between the enemies or if they all die, and if you let the enemy push you against the wall in the beginning, it doesn't do damage.

Student hongliang: Very cool map it big and can running anywhere, the art very cool and nice.

Student hongliang: Very nice game to play, the boba character image so cute and play into game so different, like hard to think is gun game, very cool game.

Student hongliang: Very good game to play, the character and story line so perfect and have different mode like fighting and music game, even the sound music good too.

Student hongliang: Have good intro image to catch people play but on the game it different but is good start.

Student hongliang: Have cool character and enemy, all basic things already have, just need to add more details.

Student hongliang: A nice game to play, have good direction to show what way should player go.

Student Feedback: The concept of waking up in a deep part of the ocean is intriguing. It makes me wonder why, and how did the player get there. The gameplay currently is a little unplayable considering you cannot outrun the enemy. If you get caught, it becomes and endless cycle and you won't be able to respawn elsewhere. I also noticed on this itch page that you guys took inspiration from the Roblox game called Pressure.

Student Feedback: Personally, I enjoy fast paced games such as these where the player has to fight against time. What I like about this game is it's uniqueness of combining weapons and boba. The UI looks great as well considering the stage of development. There is a bug I'd like to see fixed: regardless of the selected ingredient, you can press serve and still receive money. I can have nothing selected and it'll still give me money. Otherwise, the is still game is awesome.