Absolutely sick, that realization where you load into the second round and hear the attacks you picked sync to the music is soooo good. The visuals, gameplay loop and music are all stellar, my one nitpick is that I feel like the dash could've used some more visual flair to know that you're invulnerable during. Overall - an absolute banger, (My score ended up being 59k) - STEVE
PEEDGANG
Creator of
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I do think a game is incomplete if it doesn't have any quirky little guys to talk to, so I have to shoutout the artists and writers for making the characters what they are in the little time they had, and I also have to shoutout beepbox.co for being the site most of the tracks were made in. It's one of my dreams to make games that impact people, and to hear that on what is essentially my first project is an honour. Thank you! - STEVE
Oh yeah, I was worried the screen filter might be a bit overwhelming (some text could still be made clearer, I think) but overall it really completed the vibe of the game. Thank you very much for the feedback! For the platforming, learning how to implement coyote time and dashes from falling is definitely a priority. - STEVE
The game *is* finished, but the final ending puzzle was literally completed in the last hour or two of development so the clarity on what to do isn't great. (SPOILERS) it's reachable after collecting 3 parts, checking the bottom left cave for hints, and then using the knowledge gained from the apple quest. The Pink Head is set to fall asleep after a certain amount of time passes, but extra work could've been put into making this clearer as well. (SPOILERS END)
Thank you very much for the kind words and feedback! We were actually discussing a potential remake, so it's very possible we'll have something in the coming weeks. - STEVE
