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PEEDGANG

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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

Absolutely sick, that realization where you load into the second round and hear the attacks you picked sync to the music is soooo good. The visuals, gameplay loop and music are all stellar, my one nitpick is that I feel like the dash could've used some more visual flair to know that you're invulnerable during. Overall - an absolute banger, (My score ended up being 59k) - STEVE

I do think a game is incomplete if it doesn't have any quirky little guys to talk to, so I have to shoutout the artists and writers for making the characters what they are in the little time they had, and I also have to shoutout beepbox.co for being the site most of the tracks were made in.  It's one of my dreams to make games that impact people, and to hear that on what is essentially my first project is an honour. Thank you! - STEVE

Thank you very much! I really have to shoutout the artists on the team, they did a great job with the palette and spritework, especially when for some of them it was their first time doing something like this. - STEVE

Thank you! While we weren't able to get as much of an exploratory vibe as we intended, I'm glad some of that still shines through! - STEVE

Oh yeah, I was worried the screen filter might be a bit overwhelming (some text could still be made clearer, I think) but overall it really completed the vibe of the game. Thank you very much for the feedback! For the platforming, learning how to implement coyote time and dashes from falling is definitely a priority. - STEVE

Thank you very much for the kind words <3 - STEVE

Thank you for playing and very glad you enjoyed! Yeah, the ending was added really last minute and as a result I forgot to add a proper reset to the ship parts, my apologies there. P.S it was awesome seeing your speedrun :D - STEVE

Firstly, thank you for playing! Second, that's probably very likely, this was both my first time making something this extensive in Godot and within the final hours all the code was very rushed. Rest assured that in an update or remake I'll try to follow better practices - STEVE

Glad you liked it. We actually finished it in only 4 days lol since we started late (¬‿¬ ).

Hey, I'm glad you liked the writing and ludonarrative, the big head was fun to make. Also, yeah the game could do with some polishing - we do plan on working on an updated version, some of those area's were done only an hour or so before the game was publsihed hehe.  Thank you for the input (⁀ᗢ⁀).

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Not to toot our own horn here but we did also start the jam a day late, so we could've probably gotten an even stronger vibe if we had that extra time. Although maybe that would've also lead to too much scope creep. Either way, thank you very much for the kind words! - STEVE

Go raibh maith agat,  d'oibríomar an dream againn go an-crua ar sé.  Tá sona orm go bhfuil breá leat an cluichí.

Thanks, our team worked very hard on it. I'm glad you enjoyed the game.

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The game *is* finished, but the final ending puzzle was literally completed in the last hour or two of development so the clarity on what to do isn't great. (SPOILERS) it's reachable after collecting 3 parts, checking the bottom left cave for hints, and then using the knowledge gained from the apple quest. The Pink Head is set to fall asleep after a certain amount of time passes, but extra work could've been put into making this clearer as well. (SPOILERS END)

Thank you very much for the kind words and feedback! We were actually discussing a potential remake, so it's very possible we'll have something in the coming weeks. - STEVE