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PEEDGANG

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A member registered Aug 03, 2025 · View creator page →

Creator of

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Really cool game. A new font being used for a difficulty increase in ingenious. The art and gameplay were on point. Really well done :) 

Team work *tear sheds* really does makes the dream work *tears falls on space bar* 

*click*

Wow man that was really good. Using the countdown as a way of grounding flashbacks while maintaining a non linear story is a really clever take on the countdown theme. The music and art were really good (especially sylvia dancing it looked great lol), and I quite liked the story.  I think the axe/matchstick minigame could have been fine tuned a small bit in terms of difficulty. The cursor you're aiming for should ideally be more frantic and move faster during the tasks she finds the harder to do (like killing her brother). But thats a minor complaint, overall its a really well made game and you should be proud of yourself.

Looks like a fun concept.
Sadly in my playthrough I got the camera behaving really weirdly, I could climb a mountain and get away from the spiders, the spiders kept despawning.
I do recommend also changing the audio of the spiders as I kept thinking that crumpled paper is following me rather than spiders.
I did enjoy the planet walking and it reminded me of Super Mario Galaxy!!

Interesting to see a game in 3D!
I loved some of the visual gags like for example the hammers being thrown was quite funny.
I did wait around with the penguin to see if I can have the game progress with the penguin still around.
I am a bit sad that there is no ending but it also fits with what the narrator said and even if not intentional it was quite clever!
Well done!!!

Interesting puzzle game.
I did honestly get confused as to why I was dying at first ( My mistake of not reading... )
After I got the hang of it the puzzle became quite enjoyable.
I did have some problems with the UI as it was a bit clunky and I kept fumbling around trying to get a fireball or walk.
The music is pretty good! Just the right tempo and the bassline was bouncy enough to make me bop my head throughout!
Great job!!

Amazing word play, I also am quite a fan of gothic themes so this really hit a nice spot.
The gameplay was surprisingly fun I did say "One more" then proceeded to play even more after my "last one".
While I love the amen break usage I think it needs to still follow some of the original rhythm like having the snare on the 2-4 and keeping a semi "consistant" beat.
The organ and choir with the flanger was really nice in keeping the gothic theme!
There were times where the game was "impossible" and I couldn't get to any location but even with that I still kept playing more and more.
Keep up the good work!

Such a fun idea!!!!
It was a fun mix of trying to not only guess but also make sure I click at the right time especially as it got faster and faster. I started getting into it and played multiple rounds just trying to beat my own high score. 
The music was a nice atmosphere especially with the western track where it felt like I was "shooting" down the countdown. The musical mood switch was a bit abrupt but I didn't hate the other track.
Really nice!

Games concept is quite enjoyable and a fun puzzle. Some of the requests were a bit vague or confusing. The artstyle is really nice and I quite enjoyed seeing what the new characters were going to look like.

You've tapped into a really great gothic aesthetic, and using pH as the subject for the game's puzzle is really inspired. Its a great game :)

Maybe the real gems were the itch.io coverimages we posted along the way

The aesthetics are on point and subject matter is really inspired. I think withholding information from the player is highly valuable, but in such cases the revelation should be easily grasped and felt. I did not easily grasp or felt the rules for the most part, which was a great shame. Still, I enjoyed my time with the game.

Really enjoyed playing this! I struggled with knowing where I started on the map and then with the audio sometimes not playing causing me to not know whether or not I actually moved forward.
When the "15 steps away" appeared I started to immedietly get stressed and felt like I was physically fumbling through a dark maze.
Really fun concept!!

Absolutely sick, that realization where you load into the second round and hear the attacks you picked sync to the music is soooo good. The visuals, gameplay loop and music are all stellar, my one nitpick is that I feel like the dash could've used some more visual flair to know that you're invulnerable during. Overall - an absolute banger, (My score ended up being 59k) - STEVE

I do think a game is incomplete if it doesn't have any quirky little guys to talk to, so I have to shoutout the artists and writers for making the characters what they are in the little time they had, and I also have to shoutout beepbox.co for being the site most of the tracks were made in.  It's one of my dreams to make games that impact people, and to hear that on what is essentially my first project is an honour. Thank you! - STEVE

Thank you very much! I really have to shoutout the artists on the team, they did a great job with the palette and spritework, especially when for some of them it was their first time doing something like this. - STEVE

Thank you! While we weren't able to get as much of an exploratory vibe as we intended, I'm glad some of that still shines through! - STEVE

Oh yeah, I was worried the screen filter might be a bit overwhelming (some text could still be made clearer, I think) but overall it really completed the vibe of the game. Thank you very much for the feedback! For the platforming, learning how to implement coyote time and dashes from falling is definitely a priority. - STEVE

Thank you very much for the kind words <3 - STEVE

Thank you for playing and very glad you enjoyed! Yeah, the ending was added really last minute and as a result I forgot to add a proper reset to the ship parts, my apologies there. P.S it was awesome seeing your speedrun :D - STEVE

Firstly, thank you for playing! Second, that's probably very likely, this was both my first time making something this extensive in Godot and within the final hours all the code was very rushed. Rest assured that in an update or remake I'll try to follow better practices - STEVE

Glad you liked it. We actually finished it in only 4 days lol since we started late (¬‿¬ ).

Hey, I'm glad you liked the writing and ludonarrative, the big head was fun to make. Also, yeah the game could do with some polishing - we do plan on working on an updated version, some of those area's were done only an hour or so before the game was publsihed hehe.  Thank you for the input (⁀ᗢ⁀).

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Not to toot our own horn here but we did also start the jam a day late, so we could've probably gotten an even stronger vibe if we had that extra time. Although maybe that would've also lead to too much scope creep. Either way, thank you very much for the kind words! - STEVE

Go raibh maith agat,  d'oibríomar an dream againn go an-crua ar sé.  Tá sona orm go bhfuil breá leat an cluichí.

Thanks, our team worked very hard on it. I'm glad you enjoyed the game.

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The game *is* finished, but the final ending puzzle was literally completed in the last hour or two of development so the clarity on what to do isn't great. (SPOILERS) it's reachable after collecting 3 parts, checking the bottom left cave for hints, and then using the knowledge gained from the apple quest. The Pink Head is set to fall asleep after a certain amount of time passes, but extra work could've been put into making this clearer as well. (SPOILERS END)

Thank you very much for the kind words and feedback! We were actually discussing a potential remake, so it's very possible we'll have something in the coming weeks. - STEVE