Wow! I am so thrilled that you liked the cinematic!! It was my first time ever animating, even the movements of the character had me doubtful during all the Jam, but I have seen that you guys have liked it, and that... you have no idea how amazing it feels to recieve this kind of feedback, so from the bottom of my heart, thank you so much!! I am also very happy that you liked the aesthetics of the game!!
As for the part where you got stuck, if you couldn't let go of the rope, it may have been that I used a different Key for releasing from the rope, given that I didn't had enough time to change the logic of the game to make that action with spacebar as well, which I understand that is the most intuitive key for that action, so, if that was your case, then the Key for releasing from the rope is the "C" Key. On the other hand, if it was a glitch/bug, it could have been that the Unity's physics engine was causing some stuttering given that I didn't have a lot of time to optimize the rope's physics, and precisely, ropes tend to have those kind of issues when implemented in games.
In any case, I am super glad and very happy that you enjoyed my game, and once again, thank you so much for your kind words, I truly appreciate them!
PecasDev
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I am glad that you liked the game!! Thank you so much for your feedback, it means a lot to me. I am sorry to hear that you had that kind of issue, so as far as for the reason that you only had the pair of legs, maybe if you didn't move to the next level (meaning that you didn't get to the flag), that could be the reason why; however, if you did pass to the dessert level or the jungle level and still only had the pair of legs, then I'll have to check that out to get it fixed and publish a new version once the game jam rating session ends. Nonetheless, once again, thank you for your kind words!
What an amazing experience!! I loved how the levels changed every time you died, which add to that tension of not knowing where to go and seeing the enemies get closer everytime. One thing that I appreciate immensly in a game is that it delivers the emotions that the game intends to give to the player, and yours delivers it perefectly! Even if it is a simple approach on the design (maze) of the levels, that is precisally why it creates the perfect scenario for creating that tension and fear of not wanting to be catched and seeing the enemy get closer every step of the way; plus the music is a perfect addition to add even more to those emotions. Overall a very well designed game, and a truly enjoyable experience!! Amazing job!
Very well crafted! The level design makes it a challenge but at the same time very fun to play! The music matches very well the environment and the game genre. I really like the particle effect of the death events, and the dash animation was really plescent to see when you did that action. Overall a great game that I trully enjoyed playing! Keep up the good work!
Amazing level design! They really make you think so that you can come up with a strategy to move to the next level, which is very cool! The art for the game is simple and cute, which gives the game a very nice aesthetic. Overall a fun game that I really enjoyed playing! (Even when I got stuck at a few levels lol).
Well, first of all I got to say that I am really plaeased that you tried my game, you have the honor of being the first person that has ever tried one of my games, So thank you so much fo that, you have no idea how immensly happy this made me (:
Hahahaha, I was going for that kind of reaction, I tought that if many games have easter eggs, this game should have one too, even if it isn´t related to the game at all lol.
Finally, I have been trying to make the game easier, but since I am a really beginner dev, I am still working on It. I will be bringing new updates to the game as soon as I can.
Once again thank you so MUCH for being the #1 person in my Game Dev journey.
Pecas_Dev




