Thank you for the comment! I appreciate your feedback.
Yes, that's exactly what I was going for. I wanted to tell a story in which, despite the main character's biases, nobody was portrayed as 100% good or 100% bad. I wanted a world full of nuance and characters within that world to have different opinions about what's right and wrong with it. As the story progresses, the princess will encounter different arguments about what a ruler/government should be like, and it will be up to the player to decide who they agree with.
And thanks for telling me about that error. I'll look into it!