Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

peace.6s

13
Posts
A member registered 3 days ago · View creator page →

Creator of

Recent community posts

Impressive! 🏆

Thank you! 🥰

(1 edit)

What's the opinion on locally generated code completions like in modern JetBrains IDEs? They work offline even on a laptop, but use a LLM, which is generative AI. What if I run a mid-size language model on my gaming GPU to help me code?

(3 edits)

Yes, I noticed the resize issue too but did not want to go over the allotted dev time.

To be honest, almost all the code is from the example project or generated. I checked each line of code but was happy with the implementation and only tweaked some of the values manually to make the physics feel right. I'm considering typing more of the code manually next time, the hosted LLM feels like an unfair advantage.

Regarding the high score: I managed only 351, but my girlfriend got to 974 m!

Thanks a lot for trying my game and leaving such a nice comment! You've strengthened my resolve to take part in future jams!

(1 edit)

Great art and sound, fun mechanics, but it gets very hard quick!

When I tried it in Firefox on Windows 10 my computer froze and it almost happened again after a reset, but it works fine in Chrome.

Fun mechanics and satisfying shooting, but the player character's movement is a bit too quick for me. 

This is one of my favorite entries! Being able to manipulate the level to help with platforming, even in a small way, is awesome.

This is a fun interpretation of the theme! I had a lot of fun and PuzzleScript seems like a very neat technology.

Nice bullet hell action. I wonder how many tries it would take if getting hit by a shot meant you had to restart.

That's a really cute concept! Does it ever end? The pieces kept getting smaller and smaller and then I restarted by accident. Anyway, I had lots of fun.

Nice entry! Glad you added the checkpoint, I was worried that this would be hard to finish, even the second jump was kind of a challenge for me, but i made it in the end. 

The look of the glue pickups is nice, but maybe having the glue meter partially regenerate would let players avoid having to jump off the edge if they run out.

Cool game! It really captures that retro platformer vibe and I really like the level of challenge you made. I got to the final stage twice, but the timer got me before I could actually reach the finish.

What was your dev time on this?