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paynecol000

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A member registered Nov 20, 2024 · View creator page →

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Proving that 6-1 has only one solution is a pretty difficult challenge. I've tried to put down into words how I proved this. Hopefully, it makes sense! I broke up my thinking into six steps. If you want to prove it yourself, only read down as far as you need to.

Explanation below (spoilers):

1. Even without considering limitations on movement, the "lying planet" can be narrowed down to either of the middle two planets in the second row (the green or brown).

2. Considering each planet as the liar individually, there are two solutions with a brown liar and only one with a green liar, for a total of three possible solutions. Now it needs to be proved that only one of these is possible. (In the following diagrams, an H is meant to be two vertical lines. The 3 is the green planet and the 6 is the brown planet).

~~Possibility 1~~

 | H

=3 6

   H

~~Possibility 2~~

 | H

-3-6

   |

~~Possibility 3~~

 | H

-3=6

   H

3. Horizontal and vertical movements are effectively separate in that a horizontal move will never change vertical lines, and vice versa. Only the vertical movement needs to be considered here. 

4. The key is proving that the aforementioned brown planet (Row 2, Column 3) is limited to only connecting to the planet below it with one line, not two. If this is proved, only the second of the above possibilities would be valid.

5. It can be proved (by considering parity) that within the movement constraints and possible relative locations of the two astronauts in level 6-1, a single line, by itself, can never be created. 

6. Given that (again, only considering the vertical lines) the puzzle CAN be solved using the second of the previous three possibilities, the other two must not be possible because the difference in vertical lines is exactly one line (below the lying brown planet).

Your solution sounds like my intended solution and, as far as I know, there is no other way of setting up that section.

Glad you’re enjoying it!

I have two hints for you:

1. Lrf, bar bs gur cynargf vf n yvne, ohg abg arprffnevyl ol cyhf/zvahf bar. Gurzngvpnyyl, gur bhgre ynlre pnzr bss gur cynarg naq vf abj frra nebhaq gur obeqre bs gur chmmyr. Va frpgvbaf 5 naq 6, jura n chmmyr unf n obeqre, vg nyfb pbagnvaf n yvne.


2. Gur pbybhe bs gur chmmyr’f obeqre vaqvpngrf gur erny inyhr bs bar bs gur cynargf. Sbe rknzcyr, vs gur bhgre ynlre jnf terra, gura bar bs gur cynargf vf npghnyyl fhccbfrq gb or n guerr. Nf gb juvpu cynarg vf “ylvat,” vg vf hc gb lbh gb qrgrezvar.

That’s a good way of conveying what you’ve done! It seems that you can generate 2 more blocks in rooms 4 and 6 each.

Room 4:

Gur gnyy iregvpny jnyy pna or gra oybpxf gnyy jvgubhg oybpxvat lbhe jnl vagb gur svsgu ebbz.

Room 6:

Gur “qbbe” gung abeznyyl yrgf lbh cnff guebhtu n jnyy unf n frpbaq hfr gung vf arrqrq sbe guvf ebbz.

Va ebg 12: 

Xifo b xbmm jt b epps, ju fggfdujwfmz bdut bt bjs, nfbojoh uibu xbmmt dbo cf hfofsbufe uispvhi ju! J usjfe up dpowfz uijt qfsibqt opo-pcwjpvt rvjsl uispvhi uif tibqf pg uif sppn, cvu jg zpv dbo uijol pg boz xbz(t) up ufmfhsbqi uijt npsf dmfbsmz, J’e mpwf up ifbs ju.

While I don’t know of any games with a mechanic like this, I can give some hints for the third room in ROT13.

1. Qb lbh xabj gur hfr bs gur terra-naq-oynpx oybpx va gur frpbaq ebbz? 

2. Orpnhfr bar “jnyy-raq” vf fghpx va gur pbeare naq nabgure vf fghpx ba gur evtug jnyy bs gur guveq ebbz, nal jnyyf trarengrq va guvf ebbz zhfg or nybat gur obggbz ebj, ohg guvf oybpxf gur tngr rkvg sebz gung ebbz. Gurer vf n jnl gb jnyx guebhtu n jnyy.

3. Gb bcra gur tngr bhg bs gur guveq ebbz (va gur obggbz yrsg) lbh bayl arrq gb trarengr 9 “jnyy” gvyrf.

4. Vg’f cbffvoyr gb gnxr gur “qbbe” sebz gur frpbaq ebbz vagb gur guveq ebbz vs lbh trarengr guerr jnyyf va gur frpbaq ebbz. Gnxr pner arire gb chfu gung qbbe oybpx ntnvafg gur fvqrf bs gur frpbaq ebbz.