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Pawsibility

11
Posts
A member registered Sep 23, 2025

Recent community posts

I absolutely love the mechanics of the game and the UI. One friction i have is the fact that i can not pull anything out from my inventory. One thing you can add to your itch page is a description of controls and lore

I like the smooth movement, i know where i am going and it is not wonky. One friction i have is that there is nothing to do in the game but just walk around and explore things, and no images for anything. And for your itch page i think you should add a little description detailing what the game is about and what you will do.

One strength i see is the simple mechanics. One friction i have is that the enemy always knows where i am despite being far from him. i expected to try and avoid its light while it searches for me. one thing i can say to improve your itch page is to add a description of the game and detailing what it is about.

One strength i have is the animation and the way the game leads you through every section. One friction i have is the enemy because it has no animation or the controls for the music game cause i think the controls are to close together. One thing you can improve your itch page on is just adding a little more description of the character or of the game itself, maybe something like their name and what they're ultimate goal is

One strength i see in this game is the fighting and a big map to accommodate the quick movement. One friction i found is that the enemy doesnt let you go, it follows very fast and persistent. the enemy trappend me at the corner of the map. I feel like the description doesn't prepare you for the enemy. the enemy comes almost instantly. Maybe you can add something across the lines of: " And beware of the monster lurking in the waters.."

One strength is the nice animation for the weapon. But one Friction i have is not understanding anything. I think you should add a description detailing that the game is still very under production and maybe a starter storyline

One strength is the smooth animation and the cool art style. one friction i have is that when i pick something up with E and press E again it disappears from my hand and i can't pick up any more food. i feel like the description could be a little more in depth: like mentioning what you will be cooking or something like that

I like the weapons in this game, i think that is a strength. But one friction i have is that W isnt to jump, i think space and w should be able to jump. I'd like to see more of some lore in the decription, maybe it's origin story or the purpose of why they are there

I really like the maze, i found it really fun. The one friction i found was that the character was hard to control because of the fact that it handled very slippery. I think if you're going to put a walking animation in the description but not show it in the game itself is kind of misleading.

A strength your game has is definitely the attack animation. But on friction i found is that the input controls are Not listed in the description, i had to figure out what to press to actually finish the game. And the inventory is also bugged, its really big. Maybe you can list the controls in the description in your itch page

One strength of the game so far is definitely the camera movement. But one friction i found is that the enemies can hit through the walls, and you can't punch when holding up your fists. And for the itch page, i know that it is still under development but i think that the description doesn't match what we play in the game.