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PaulusSoler

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A member registered Jul 10, 2022 · View creator page →

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I have been following you for a while and I was interested in the game, even if I knew I would suck at it (I love the idea of the finger poses but I am a bit rubbish at such a precision task in a hurry XD).

I have some critism to give after playing it, although I'll admit, not throughly. For starters the thing that kinda got a my nerves a bit too much was the falling being direct death, if there were checkpoints of sorts direct death wouldnt be that bad but since you start from the begging from something such a bit of miscalculation or because sometimes the physics just decides to send me to the other side of the world, it makes one feel a bit...bullshited for lack of a better term.

And I feel like the dash feels kinda...off like a dash, I really love the idea of being able to increase my gravity to make sure I land where I want to! But outside of that I didn't feel like using it, feeling kinda the same whether I used it or not.

The enemies feel quite good, only thing I think they lack is sound to warn the player they are there, like the enemies that just push you around would be 10 times better if I could hear somehow that they are aproaching, in general using sound to give the player a bit more info would be nice.

And one thing that got me confused is if the game is inteded for the player to go for variety or just pure efficiency, I really can't tell right now and i don't know if thats an issue.

I think this could be expanded for a human fall flat type of game. Really nice!

I would add a speed up button for the enemies turn but its fun!

Pretty nice! Movement did feel slightly weird but cute art!

Charming, nice art, specially since you know, 3d and 2d. But could have been more gameplay and polish. Not bad though!