Thank you so much, I'm so glad you enjoyed it! :D :D As for the lockpick, I've never seen this bug, but I wonder if it could be because you tried to use the lockpick during the day? The game prevents you from doing that because it would be "bad office behaviour" in front of your colleagues,. ;-) You get a little pop-up explaining that. Let me know if that's not the case though!
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That's wonderful to hear, and I'd love to hear/watch your thoughts if you do play it!
Please go ahead with the video, and thank you for checking in first. If you're happy to do so, please share the link when it's done and I'll watch and share it too.
Have a nice day as well!
Oh cool, just saw your edit! Great, let me know if you have any other issues or feedback! :D
(Just to clarify: arrow keys are used to move around the shop, you can buy/sell with ENTER and exit the shop altogether with TAB. The game is keyboard-only so it sounds like you had a mouse bug, if it was used.)
Thank you so much for playing, and for your feedback! :-) Really glad you enjoyed it. I agree about the fast-forward - that was on our list but we didn't get time to implement it unfortunately. It's definitely one for future releases, something like activating the lift if all the work is done - or, like you suggest, adding even more actions/mischief. :D Thanks for playing and for the kind words - all the best to you too!
Thanks for the comment! I just tried the Mac build above and Enter works fine to skip the intro, so I couldn't reproduce that. The game is keyboard only so perhaps you used the mouse? It can interfere with the transitions sometimes. Unless the issue is somewhere else? Let me know!
Thank you so much for the nice feedback, I'm glad you had fun playing! :-) The Hobo Code stuff is fascinating, I recommend reading up on it if you have time - they were super creative with the symbols and it was a very useful thing for hobos apparently. I agree with the size, I also would have liked a bigger game but we were quite limited in time... but never say never. ;-) Thank you very much again!
Thank you so much for playing and for the thoughtful feedback, I really appreciate! I'm really glad you had fun and enjoyed the dialogue, your point about randomising symbols is a great idea and I agree it would make replayability more interesting (one for the to-do list!). Thanks for your kind words and interesting feedback, much appreciated. :)