Thanks for the heads up - had to wait until the end of the judging period, but I've implemented a fix. Just tweaked some export settings. I believe this was purely a firefox issue.
Patrity
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Thank you so much! Fun fact, it's actually not the built-in vehicle nodes! The car is a RigidBody3D with a custom raycast setup: four suspension rays (one per corner) applying spring + damper forces, with drive, steering, and grip all applied as forces at the contact points. Grip is basically "cancel a slice of the sideways velocity every physics tick," which is where the planted arcade feel comes from — I found it way more tunable than VehicleBody3D. All the handling numbers live in one stats resource, which is also how the upgrades work: parts just modify a runtime copy of the stats.
And totally fair on upgrade prices.I flattened everything to single-shot buys for the jam, but I should have tuned the costs down too. If I take this further after judging (a Steam-shaped version is tempting...), that's first on the list.
The police scanner is definitely a must-have lol. Thank you so much for checking out my game!
Interesting on the performance issues - it runs without a hitch on both my mac and windows devices, but I certainly did not have time for profiling and tuning.
Totally heard on the inverted camera. In the future, that would be a setting to toggle.
There's no real secret to not getting caught haha, unlock more upgrades to increase your speed, detection cooldown, etc. The most useful upgrade is the police scanner probably that shows even inactive police on the map!
Thank you so much for taking the time!
Thank you so much for trying it out, it means more than you know! This is my first game I have ever finished and you are my first ever play tester that isn't a friend!
I would love to further refine some aspects of the physics to make the driving and collision more realistic. I would love the blend of low poly visuals but realistic physics, I think it could be pretty fun. Unfortunately with the 7 day time crunch I was obviously limited on what I could get done!
