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PatricktheDM

25
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A member registered Sep 23, 2023 · View creator page →

Creator of

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Sure thing.

It just got posted up. He played the top 5.

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I was thinking the kick to desktop was for that reason. It's a good one! You have a great base to work from and expand on.

It seemed I was taking damage when I hit enemies and I died a lot and have no idea what killed me. I like the animations and it runs smooth. I was never able to grapple anything either. Maybe I just kept dying too soon...

I tried several times and never could get the hang of it. There were so many bots in the start I never could upload. I did the tutorial before trying the game as well. Maybe a less steep learning curve? Looks great and runs very smooth. Is it supposed to kick you to desktop when you lose?

Neat idea. I tried with a keyboard and mouse and trying to hit 1 and 2 while jumping was a bit difficult. I'm sure this is a lot better with a controller.

Got 68000! Neat idea combining these game ideas. Shoot, dodge and block. 

Got 68000! Neat idea combining these game ideas. Shoot, dodge and block. 

Neat and simple. I played to day 5.

Thanks! My best friend is still on Windows 7 so I understand. I appreciate the comment. I tried to make it look like you are inside the TV/Monitor.

Looks fantastic and runs great. I played the harder version and never could finish. It seems the monsters are always tracking towards you so you get cornered no matter what. Do they roam away after a bit of standing still? It would be awesome if once you ran over a skull the other dimension would stay for a bit without the monsters until you ran over another skull or a set time like 5-10 seconds to give you a chance to get away.

Looks nice and runs smooth. I did figure out you could keep in the air by pressing the L mouse, but found it impossible to get past the beginning.

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It crashes when I enter the portal. Windows 10 64 bit. I wont rate it since I was not able to play it and I don't want to mess up your rating.

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I made it! Really good puzzle design and it follows the theme. The first time I spawned I dropped through the floor. Reloading fixed it. I usually try to set my player spawn floor to -5 to avoid this as the engine likes to place you at 0 on the Z. This will cause the floor to "push" the player up and not fall through. I also got stuck in the elevator/rock room because I went in without picking up the gun so I had no way to knock the rock off the lowered elevator. You could just add another gun with the hidden rock in case players do that. Otherwise, very well designed.

I really liked the load checkpoint menu with the images.

Thanks for playing it!

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The 2D looks great although I was rarely able to land on the blocks. I kept jumping over them. The 3D part requires exact timing and position it just needs a bit more wiggle room.  Also, an outline color on the text would help a lot with visibility.

Looks and runs really smooth. I love the look around menu at the beginning. I honestly could not get past the grappling part. It took me about 10 tries jumping to get to it even. I'm not much of a double jumper.

Looks really great. I loved the mirrors. I think locking a few more doors would cut down on the time searching for items and it would be nice to be able to run. 

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Really well done. The music got stuck in my head too. I thought I had to leave another comment for  the rating. :D 

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NICE! Thank you for playing it. I'll be getting to your submission soon too. I hope to play them all.

Awesome.

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Thanks! The moving object bug is typical in UE5, I figured out a way to fix it in Mazemerizzz, but didn't have time to tweak it for this one. You just add a collision box to apply force to the player in the direction you want them pushed. Really though, I prefer to kill the player as they would get squished by the block. :) The dual dimensions make that a hard one because of the possibility of the player switching dimensions while being where a moving object may spawn. Could be solved with more time too.

Nice work on this! I made it to the end. I did have to put out a lot of fires to get there. :)

Nice work for 7 days! Took me a bit to figure out F was the activate key. I didn't see it here, but now I do. 

Just played it, awesome for a 7 day game!