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Patoose

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A member registered 8 days ago

Recent community posts

Hi!

Did some testing, it seems that the retry button that's available after a mission failure does restart the mission, but the mechs are in whatever state they were when the mission failed (Damaged, missing structure/stress, destroyed outright).

Now I'm not sure if that's specific to modules, but at least with the combats in the module I'm working on it's the case.

Video included (to note, I initially entered the mission with full health and 1 repair missing from each mech).

Hopefully this is useful :)

Whoooops I completely forgot about the retry button that appears when you fail a mission. I'll definitely test that out, I assume it works totally fine.

I may be trying to gamify it a bit too much, as I was supplying an option to return to a previous mission (ie: fail mission three, return to mission two to attempt to beat it "better" so that when you re-enter mission three you have more repair resources or less destroyed systems, for example). In that scenario, which I admit is pretty specific, currently it wouldn't be returning the lancers to the state they were at when they first entered mission two, but rather their current state after failing mission three.

It's totally not important, and way easier for me to rework what I've done then to add a whole trigger, but I do appreciate the support!

(1 edit)

Loving the game, have been messing around quite a lot with the module editor. I was wondering if there was a way (or if there will be in future) to say, store the state of the active lancers somewhere and then apply that state back onto the lancers if wanted.

For example, I want the lancers to be able to retry a mission. Currently, returning them to the beat/combat briefing will do so with their structure, stress, and other statuses as they were at the end of the mission they just failed. Ideally, if they retry the mission it resets them to what their state was before they started the mission instead of (likely) worse off. Or is the best option to only offer that kind of "retry" at points where the Lancers were already getting full repairs?

Regardless, awesome work with the game, having a lot of fun!

Cheers :)