Hi Millie, thank you so much for your ideas! I especially tried implementing your third one (with the slider) and was really close to getting it when ahmwma supplied the last piece I needed to make it work! Thank you so so much!
Eenna
Creator of
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Hey ahmwma, I've been at this all day and was soooo close to getting it. haha. I actually arrived at most of the code snippet myself but to reset the counter, I tried doing it from the button on my previous card 🤦♀️. You gave me that last piece of the puzzle to make this work, thank you so much! And thank you for coding a widget I can use to speed up my process, it'll be so helpful!
EDIT: in the copy-paste widget, I think you have me.value:me.value+1
there under both the if and the else?
Hi! In my game, I aim to have users click a button that switches them to a new card. This new card should only be displayed for three seconds before switching to a different card. In the meantime, I want the user to be able to interact and see the objects on this card. I've tried using sleep[]
in the card's script but this blocks user input and makes Field
(text) elements blurry until the sleep cycle is done. I have come across the eggtimer contraption (https://itch.io/post/7449415) and it seems very close to what I need to do (although on a click event), but I can't figure out how to adapt it and I've been trying for days. I would like the countdown to start as soon as the user navigates to the card and for the game to switch cards regardless of what the user may be doing. Does anyone have any advice?
Hey, can you give a hint to what I'm supposed to be doing? I looked through all the folders but other than the introductory text email, two comic pdfs, a png, and a windows bat file, there wasn't anything else? I ran the bat but regardless of what i put in, the window closed and nothing happened as far as I could tell. What am I missing?
OMG WILL THERE B E MORE?!??!? That was such an extremely cute story! In as much as that sort of content can be haha. Love the graphics and the assets, really impressed with the cohesive aesthetics of the game. The dialogue was fun and witty. The car with the headlights at the very start was a really neat detail and a great precursor to the game. The characters are super cute overall. Great job.
Interesting game! I'll admit, I was confused about what was happening since I didn't realize we were making choices based on the colour coordinated door that we went through until I read some of the other comments here. But once I got the hang of it, I enjoyed the game. I like the commentary you're making with it. All the little design decisions that have to go into everything in the game. Your game is just about doors. Scale that to every other aspect and . . . that's a lot of choices to make I suppose haha.
Insane that you got directional movement working in renpy. That was pretty awesome.