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PatchyToes

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A member registered Aug 08, 2023

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After 100 losses, I finally beat this without doing any damage, other than fatigue. No spikes, no attacks, no poison. Just fatigue and heals. 

LOL what a fun game. 
While it's unbalanced, makes it nice and casual. And just want I was looking for.
Was also kinda cool getting "chestception" 
2 glasses + 4 magic hats = infinite chests. 
Had 9 of most items, 150hp. 150 heat max. Kills made me at zero heat and healed full. icecream reduced heat by 40. And water bottles healed me past overheating damage.

(1 edit)

Finally Broke level 80! Got to 82.

All dice with Grow/hollow of course: 
- Attack/Block
- Heal/Block
- Mirror
- Mirror 
- Terrain
- Terrain
- Block (couldn't get a good 3rd one. Kept getting boost double dice )

As this is more than 5 blocks, there is some randomness, but I feel the randomness overall increases consistency as at higher levels, you need big hail mary plays. 

General strat is to mirror/terrain every turn, while also doing a double die/mirror for damage/survivability. 

Depending on the encounter / die rolls you will either want to prioritize living for one more turn, or taking down the biggest damage dealer. 

Eventually it comes down to luck, because 3 purple flies, or 2 purple flies and a cicada mean GG no matter what you have, as the flies do 60-70 damage a turn. I was doing amazing with health RNG, and got up to 120HP, but even then it's not enough to play defensively and wait for grow dice to kick in. 

At lower levels, strat is to pump out block until attack grows slowly... but eventually at the higher levels, you have to just commit to killing something, as there are enemy combinations that will kill you no matter how much health/shield you have.

Other good strats I used to get high levels, buit don't work as well as this: 
- Mirror/terrain + lots of heavy dice ( so field always has 9 dice on it ) 
- 5 die strat, so you get the exact same roll every time. (terrain/2 mirror/2 doubles) problem with this strat is that you need to add heavy dice in, because after the terrian/mirror, you only have 3 dice on turn 2, and then on turn three you have another mirror/terrain.... which is too slow. 2 terrain/mirror allows you to fine tune exactly what you need for each round, and always have 5 die to play when you need it. 
-  Area / mirror / Terrain dice. Lots of fun, fast rounds.... you can kill everythign fast... but then you often end a fight without being able to fully heal... which means you die in the next fight. 

Hit the "see last turn" button that looks like an eye