Okay, I just tried running this on Apple Silicon running Mac OS using Sikarugir instead of Crossover, and it works even better, only Sikarugir is free. Because Sikarugir itself is several steps to install, it's probably not ideal to just drop all the steps in a comment, but if anyone wants to go down that road, it does work.
PastaThief
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I bought this game before I switched to Mac and had completely forgotten about it. However, I just got the update news and decided to see if it was possible to play it. I don't know what I'm doing at all, but it seems to run fine through Crossover. Just leaving a comment so any other Mac users know. This is on a MacBook Air M5, so running on Apple Silicon.
How you install it:
- Launch Crossover.
- On the "Bottle" menu, select "Create New Bottle". I picked Windows 10 and called it Warsim.
- Select it from the Bottles menu on the side.
- Click "Open C: Drive".
- Navigate into "Program Files".
- Drag the unzipped "Warsim Full Game" folder in there.
- To run the game, go to the bottle, click "Run Command", navigate to Program Files > Warsim Full Game > Warsim.exe, and open it.
- Click "Run". Note that for some reason if you save it as a launcher so it gets an icon on the Crossover main menu, it launches it headless (i.e. you can hear it running but can't see the screen). If you do this use "Quit All Applications" in the Warsim bottle to quit it. I just launch it manually at this time. I'm not an expert at Crossover, so there's probably an easy fix to that.
- Using the menu-based font tool doesn't work. To change the font, right-click on the window and select "Properties" and then "Font".

Finally done! 208% completion. I feel like the “Oh you’re done oh wait more puzzles!” sequences made it feel a bit overly long before the end but by and large a wonderful game and a tremendous value! I’m very much looking forward to the next one. It also got me to dig out my old 2DS XL, which made it all the more fun. :)
Oh, I see. Yes, those are there. When I read the feature description, I thought you could change the light blue lines to be some other colour.
The actual issue I'm having isn't so much with the lines, but with the 'x' marks. On my computer or my phone (i.e. on modern display hardware) they're great, but when I try to play this on my Nintendo 2DS XL, they're nearly impossible to see against the white/cream background. I have to expect it'd be worse on a real GBC. So I was hoping that if you could change the gridlines maybe it would also change the 'x' marks, which was, of course, a long shot. :)
I'm very nearly done, though -- just mopping up the last few extra puzzles -- and it's a fantastic game even despite that. I can't wait for the sequel!
I just gave this a play-through. It was fun!
I think a few additional features would go it a world of good:
- If there is any possible way to get rid of the flicker every time your character moves, that would be amazing.
- Sound effects for getting hurt and hurting an enemy. I mean, ultimately a sound effect for everything would be nice (off the top of my head: getting hurt, hurting an enemy, killing an enemy, searching and coming up empty, finding something, descending, ascending). These could be really simple. Muting would need to be independent from the music.
- A way to make the status in the Q panel be on-screen. A status bar along the bottom of the screen where the messages appear would be amazing.
- Scoring or something else that gives you a good sense of progress.
- A high-score list. This would give you something to aim for that felt a bit more concrete.
Still, I enjoyed it, and I'll probably play some more at some point. It's different enough from the other C64 Rogue games that I can see value in keeping it handy alongside them.
This is a tremendous game. I feel that bows are a little OP, especially if they give status effects. I've only had time to play the full version twice so far, and I got annihilated on Level 4 with a sword and shield, whereas I cruised to Level 9 with a bow without any real hassle, and I think I only died that time because I made the double mistake of buying a sword (and no shield) instead of the bow in the list once, and then I chose a bow without a status effect the next time. Prior to that I was always at full health with >30 potions.
Hi! I'm just wondering if this is supposed to support joysticks. I did try it with no luck EXCEPT that if I pushed the stick down-and-left or pushed the P1 or P2 buttons on the stick, the ship would fire. That may just be a fluke, but I figured I'd ask. (The stick does work with VICE in other C64 games such as Lode Runner.)

Rogue64 running smooth as butter on the Nintendo 2DS XL via Vice3DS. The sound sounds amazing, the screen looks fantastic, and playing with the D-pad and buttons is very comfortable and intuitive. The virtual keyboard in Vice3DS even lets you access the function key shortcuts. It's a fantastic experience played this way!
Hi! The browser version doesn't work for me (perhaps because I'm using Edge?) but I like your stuff so I bought the .gb version. I'm playing it with John's GB Emulator on an Android phone and when I loaded the game it seemed to work just fine. It was cute, although I didn't really understand what to do. After a little while I saved (using the main Start button menu command) and then closed the emulator. Next time I loaded, the cartridge launched okay but when I tap Start, it asks for the language again (I say English again) and it just hangs on "FINDING A GRAVE..." forever. :/
I think the zine version's printing instructions may be wrong? I used a lot of paper wondering what I was doing wrong, but it turned out that as soon as I switched to "Flip on Long Edge" instead of "Flip on Short Edge" as instructed, everything worked out perfectly.
Also, for people who use Letter rather than A4, the combination of printer margins and the difference in paper sizes will cause the folds to cut pages in the middle of pictures/text. The best way to avoid that is to not only shrink to fit, but also turn on bleed marks, and then trim the pages according to the bleed marks.
When you do that, the result is wonderful and super cute! My partner was having a bad day, so I gave it to her as a present and she was very happy. :)
I loved this game! It was so good. BUT! BUT! BUT!!!!
I played all three games, found all the endings in all of them, read through the epilogue, and there are still two unlocked photos in the gallery! WHAT?!
Can anyone help me figure out what scenes I missed? Both gallery images are on the second page -- in the top right and the bottom middle.
Any help would be appreciated! Thank you!
This game was... okay? It was a reasonably good take on environmental storytelling marred by some poor decisions. Having to click-and-hold until a meter fills to interact with an object is beyond obnoxious for players using a mouse, especially when it's the sort of game where you're pixel hunting for and interacting with every single interactable object in the environment. The interaction hotspots were too big for some objects, and there was no obvious way to halt the interaction once you'd started having it again (it turns out that most of the time you can just move away, but that wasn't immediately apparent). It got off on the wrong foot by declaring on the first screen that the game was designed to be experienced in a single session, so no saving is supported. The game *is* short, but you don't know what people's lives, attention, free time, etc. is. I really feel like any game that says "The game was designed for X, so Y that you as a player expect will not work / be available," immediately scars the developer / player relationship and shows that the developer cares more about their artistic vision than your needs and experience.
Overall, I would have forgotten all of that if the game had knocked it out of the park, but instead it was sort of a middling, predictable story that felt a little trite.
This is among my favourite types of games, and for a game that I paid essentially nothing for (I got it in the bundle) and spent very little time on, it was satisfying enough.