Hi Dante,
Many thanks for this clarification.
Good Evening,
Pascal
Hi Dante,
Sorry to report tha but with Your latest version, about the fire button, it doesn't works on my real A1200 with my Tom+ adapter...With the previous version (8th Nov) it worked... I tried this version with the latest slave included and the previous Earok slave 0.98 but both doesn't works with this latest version... About graphic intro and demo mode (Press fire) all seems to works correctly now.
Regarding the WHDLoad version, QuitKey works correctly in both slaves, and the ToolType preload remains correctly removed from my icons. As on my A1200, apart from my USB pad working with the Tom+, I only have a DB9 joystick and it's easier to play with a pad, I'm playing under WINUAE to continue testing this version. I also just tested the A500 Mini USB controller with my TOM+ adapter, and the result is the same: the Fire button doesn't work. So the problem isn't with my F310 controller.... It seems that the issue with my TOM+ USB adapter only occurs in this game. Do you have any other suggestions or explanations?
Please Could You have a look ?
Many Thanks.
Pascal
Hi,
I downloaded the latest version WHDLoad.
No need to add ToolType NOMMU because my CPU is a 68EC030 @40Mhz and he don't have MMU and No MMU drivers installed.
But with this latest version (and New Slave too, Without any ToolType Preload all to works correctly now with my Standard DB9 Joystick competition Pro AND Without The Tom+ Adapter...
Removing the Preload tooltype completely changes the game's stability !!! I can now access to stage 4 normally, and in the intro, the character graphics are good and the text is correctly centered. The only remaining issue is the Tom+ adapter, which is preventing the Fire button from working properly. The craziest thing is that it worked perfectly a few versions ago, and I haven't changed anything on the hardware side. Keep up the good work with development... I really hope you resolve this issue.
When launching the game from the new slave provided in the archive, the fire button doesn't work, but the QuitKey works fine. However, if I go into the data directory and manually launch the Load_whd file (outside the slave), then the fire button works correctly, and I can launch level 1 and play it up to level 3 (Stage Clear). Then I get the map animation, and then, like yesterday, level 4 doesn't launch (brown screen), and after a while, I get the music but no image. At that point, if I press the F2 function key, then level 4 launches normally (as if I had skipped the first 3 levels, but it seems to have kept my score??? That's what I think, but I could be wrong). Another point regarding the intro on real hardware: the intro character is corrupted with a white background, and the text in the second part of the intro now appears to scroll correctly (without flickering), but the text is not centered and the letters overflow the screen. However, under WinUAE, the graphics of the intro character and the text scrolling are correct but same way at the end of the level 3... The level 4 never start except when I presse F2.... The test should be extended to other players on real Amigas to see if the problem persists.
Good evening, regarding the two links sent yesterday, tonight I just tested the version without WHDLoad using the game file to launch the game. And indeed, there are new problems in this version. In one level of the intro, when the character uses the whip on the second screen, as the text gradually scrolls upwards, it flickers regularly. For example, it's not like in the Star Wars movies where the text scrolls smoothly. Here in the game, the text flickers during the scrolling, and since the fix, when the text is really at the top of the screen—where it should just return to Demo mode (where previously you could press fire to launch the main menu)—in both versions sent with the fix, the screen freezes and then nothing happens; the game is stuck on a gray/black screen, and there's no more music. Another problem arises when exiting level 3 (Stage Clear) with the map scrolling: the screen remains brown and doesn't advance to level 4... then after a while, the music starts, but the screen remains brown in the center with a black border. At this point, the game doesn't seem to have completely crashed because you can still advance to another level using the function keys. I'm sorry to say this, but we need to number the different versions to make sure we're using the latest one. Was the Fix version you sent the latest version of the game? Or was it an intermediate version just to test the fire button issue? Same problem at the end of Stage 6 (Stage Clear press fire), I press fire and after that level 7 never come... after time i obtain the music but nothing after... and on that moment I can't use fonction Keys to pass to another level the screen stay brown and Black with music and no graphics to see... Best regards, Pascal
Hi,
Many thanks for Your answer and Your Fix... Now all works correctly with a 3rd Fire button...
It works perfectly with my PAD Logitech F310.
I am really happy that the third fire button will be available on all future versions of the Scorpion.
1) There is a problem with the Intro... The intro Start correctly but on the 2nd screen, The text scrolling speed fluctuates, The text on the screen appears to be flickering and the sound becomes less consistent, then the screen goes black and nothing happens, without returning to the game's demo mode... which allowed launching the game using the Fire button. After this problem, I have to reboot my A1200.
My setup is A1200 GVP A1230 Turbo+II @40 MHZ + FPU with 32 MB Fast Ram.
Tests were also carried out under WinUAE 6.02 Beta 5 (64 Bits) with the same GVP A1230 Turbo+II card (emulation) and the same results were obtained.
2) Under WHDLoad (Slave included in the archive) about the QuitKey function: it's stopped working again. As QuitKey, I used QuitKey=$46
I also take this opportunity to congratulate you on the very high quality of your Scorpion engine.
P.S. : same report posted in HOL Scorpion Forum
Regards,
Pascal
Hi Many Thanks for Your report... I Hope that the creator of the scorpion Engine will find a solution with that adaptator because Your game is verry Nice... This adaptator USB to DB9 is compatible as CD32 PAD. I used the latest WHDLoad 19.2 and the slave included in Your Package.
Edited :
The problem is not due to the Slave or WHDLoad because with your alternative version, when launching the Game file, I get the same problem when the TOM+ is present... the fire button has no effect on the start menu. Your Latest version (02/11) didn't change anything.
Have a good day,
Pascal

Hi Dante, Many Thanks for Your latest Update (31/10/25).
Under WInUAE all works correctly with a nice new intro....Many Thanks for That.
The same version (WHDLoad) on my Real A1200 has a problem...
On the Main Menu, when a want to press fire nothing happen,...
I can change to position from start to option but when I want to press fire ...nothing happen.
After Many test, I finally found the problem ...
I used a Tom+ adapter with dual possibilites to use a modern USB PAD (Logitech F310) and a Josytick DB9 competition Pro ...
Usually I can change on the fly by press fire to choose my Pad or My joystick...
Here in Pad or in Joystick position ... Nothing works even if I select the pad or joystick BEFORE launching the game.
This adapter is CD32 compatible and I use it all the time for all other games and it work (WHDLoad or ADF Files)...
Please could You have a look to find a solution to my problem...
In previous versions my adapter worked correctly with Your Game.
Many Thanks, Pascal
Hi, Nice game and Nice works. I tested this latest v1.1. All seems to works correctly on virtual C64 like C64 Forever or on my Real C64c with my CRT UltimateII+. But there is someting on both tested systems... When the game as finish to load and I start to play it, The reader light keeps flashing...is this normal? Probably a small Bug... Many Thanks, Pascal
I have some problems with Your latest WHDLoad version (15/08) on real Hardware... at The Start screen the fire button doesn't works and I have a screen error write in Red. With a previous version I didn't Had this problem... Could someone can confirml this problem. Under WinUAE I don't have the problem.
About Your latest information :
CastlevaniaAGA.lha - Try this one if you're getting an error on the WHDLoad vers
I'm getting back to you about the latest lha published on 07/25 with the files at 8:31 p.m.
If we integrate these files into an existing WHDLoad installation (your) by renaming the CastlevaniaAGA file (210,140 bytes) in the DATA directory to load_whd and then launch your WHDLoad slave, in that case the QuitKey no longer works. Will You update Your WHDLoad installation too ?
Hi,
The development of this game is excellent... You take the time to refine it... It's perfect... I play regularly with your Updates. I watched the video with the graphic improvements (Table, Color of the candle flame, ...) It's excellent and very fluid. It seems to me that at the end of level 2 on the last staircase before level 3 that the character was swinging before moving on to level 3 but it may be just an impression. Thank you for this development to make us a PERFECT version... after a Green Beret that we ALL review on our Amiga. Thanks again, Pascal
Hi,
I have some problems with Latest WHDLoad version (January 2005) About Graphics & musics sounds in the intro just after waiting on start menu. Tested on my real A1200 A1230 Turbo+II @40 Mhz... but same way on WINUAE.
But when I press fire to play it all seems to works correctly...
Please could You have a look ? previous version worked correctly...
Many Thanks Pascal
Hi, Really nice game... it works Great on my real A1200.
But May I ask You to add these nice icons from mfilos to Your zip files .
https://eab.abime.net/showthread.php?t=114214&page=2
Best regards, Pascal
Hi,
With Your latest update, Now It works correctly (without scrolling problems) on a real A500 68000 512k+512k and a Gotek Drive (ADF).
For More security, I try it too on another A500 68000 with my ACA500Plus on some configs (@7, @14 & @ 28 Mhz) under WHDLoad install=> It works without any Problems too.
Many Thanks,
Best regards,
Pascal
Hi Matze,
I just finish to test Your latest v1.4.1 but there is a bug with Your Joystick Menu selection :
On my Real A500 and under WinUAE with Quickstart Profil for A500 (KS 1.3 ECS 512k+512k) .
In fact, if I press on the menu to change the joystick selection the game freeze I can't start the game.
Your Menu works correctly On my real A1200 and under WinUAE with Quickstart profil A1200.
All tests were made with the same pad on all systems :
it's a Logitech USB F310 wire pad with swith behind the pad on position D
and on my real A500 and my real A1200 i use A Tom+ USB adapter to use an USB PAD.
Please Could You test it again with all Amiga configurations ? and ask to many users to test it too ?
Best regards,
Pascal
Many Thanks for Your beautifull conversion game.
Nikosidis has right !!!
The game works correctly on my A500 REV. 6A (ECS) 512k+512k with an ACA500Plus 68000 @14 Mhz or 21 Mhz (Emulation 1MB CHIP WITH AGNUS 8372A) and 7MB Fast Ram.
I asked to CFOU to remove the restriction about 68020 in His WHDLoad Slave.
But, CFou told me that He can remove the 68020 restriction if You confirm that You don't use some specific instructions for 68020 and More.
Could You confirm that You don't use specific instructions for 68020 ?
Many Thanks,
Best regards,
Pascal
Hi,
I bought Your Wonderfull game.
Congratulations for Your Hard Works.
Here the link for the WHDLoad installation from 3 disks version (version 1.0 + trainer)
http://www.whdload.net/games/DevilsTemple.html
Many thanks,
Best regards,
Pascal