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parth-gamegenesis

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A member registered 1 day ago

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Hey, I saw your post regarding the artist for your Soviet-style DOOM project, and capturing that gritty, fast-paced retro shooter vibe means your enemy designs and weapon models need incredibly readable silhouettes and punchy visuals to stand out in the chaos. Our team at GameGenesis handles comprehensive art pipelines for indie developers daily, so whether you're building this with classic 2D sprites or low-poly 3D assets, we can easily bring that brutal Soviet entourage to life. Since we operate on paid contracts, would you prefer to start by commissioning a quick concept piece for your primary weapon to lock in the aesthetic, or jump straight into designing your first major enemy encounter?