Thanks for confirming. I already sent you a request; my username is Cmjs.Exe
Parrasi
Recent community posts
Hello to everyone reading this article. Lately, well, for months now, I've been experimenting with some C++ tools, and I've made a small prototype. I know a few things about C++, but I prefer to work in a homebrew way to ensure the game's file size is very, very small.
I've also used Godot, and I know a lot about it, but there's a problem with using Godot: it's a complete engine. It doesn't just load the game itself, but also the tools it's based on, which adds a bit of weight. It's true that Godot is very small, but on my computer, everything runs slowly. I don't know what the problem is. Besides, I'm not good at programming. I've decided to focus on art, which I'm good at. I want to be the artist of the group, and I'll try to help a little with the programming. I don't care what engine I use or if it's done in a homebrew way; the important thing is that I want to see how it integrates into the game. Thank you very much for reading, and I hope to find some people! (Last-minute note: I can't compose music; I don't know how.)
-Parrasi
Hi, thanks for telling me the game's name. Regarding your question about the game I'm working on, I'm currently developing a game using an Aztec core (an Apple II game, if I'm not mistaken), but I think it's getting out of hand due to time constraints. I'll try to improve it. In my game, I've limited myself graphically to using a 32-color palette and 16 colors per sprite! I'm more of an artist than a programmer. When I release the game, I hope people will notify me about any bugs. In short, I'm making slow but steady progress.
Great game! I like Pico 8's art style, and the animations look good. For a limited system, I really enjoyed the game, and I like the red car sprites; that color is my favorite. Good game, you're really good! This game reminds me of another game; I can't remember the name, but it's about a jumping frog, if I'm not mistaken. But I liked the graphics more.
I plan to recreate the *Mega Man* "Rock, Paper, Scissors" system. However, since *Mega Man* was released in 1987, I feel like I might be breaking the rules—yet the rules state that I can recreate whatever I'm passionate about. This is actually confusing me even more. I apologize to the
great administrator if I'm being a bother, or to anyone else who might have an answer. Thanks.
-Parrasi
My game will use the PICO-8 palette (extended version) as it seems more comfortable to work with, and it only has 32 colors, so I can use 16 colors per sprite. I'd like your feedback; I'm open to suggestions. Whether you're the administrator or a user, your opinions would be a huge help, even if it's a bit of a harsh dose of reality, because you and I don't all have the same tastes. I want most people to enjoy it, not for it to be an eyesore.
-PARRASI

I was playing *Cave Story* and stopped to check out some comments—just out of curiosity, nothing more. Then I got interested because the organizer was actually competing, and I saw a user comment that the organizer replied to by saying the jam was unranked. That made me wonder: how does that work? So, if you're reading this, I'm sorry if I bothered you while you were developing your game, but I'll be keeping an eye out for a reply :D (And good luck with the game!)
-PARRAS
Hi! I’m looking for a composer for my game. I want to create a blend of classical music (which I really like—Hinata’s *Reflections* reminds me a lot of that genre, even if it isn’t strictly classical) and 8-bit or 16-bit music, like that of the NES, SNES, and Master System. My game doesn't have any music yet, and I also don't know how to create sound effects; if you could help with that too, it would be a HUGE help.
I had a question about Jamm that I didn't quite understand. I have a system in mind, but the problem I didn't grasp is whether I have to be faithful to the system (like the palette, the number of sprites, and audio). Does it have to be exactly the same as the system I have in mind? Should I stick to the system, or should I break free from the limitations and take some creative liberties?
thanks
-Parrasi :D