Yes the game will be on steam. It's just a longer process than putting it on itch.
Recent community posts
Hi there! I've looked into this a little more. We would have to connect to an alternative method called Stripe in order to allow buyers to use their credit card. I will look into it a little bit more. Otherwise, we will also be posting the game on steam in a few weeks!
Hi! Yes the game will be available on steam, but the process is a little longer than itch so it was take a little while longer to get put on there. I do believe that you can add a credit card to itch though.
Hi there! Please follow what hideaburo has shown and see if that works. If not, please let me know so I can ask my coder what this error is from. It might also help to send a screenshot if you wouldn't mind.
The side game is meant to earn money for assets in the main game. Since we didn't expect that we would rework it to be so big, we didn't account for all of the extra assets in the kickstarter. So, instead of trying to have another kickstarter or something like that, we decided to make a side game to earn the funds to finish the main game (I paid for the assets for the side game, which is ultimately cheaper than paying for the rest of the assets for the main game).
There won't be any spoilers in the side game! It's just meant to be their relationship after the main game, but it doesn't have any major reference to the main game's plot.
I feel ya on the math classes! I've had to take so many for engineering, I should've really gone for a minor. I only needed 2 more classes for it as well lol.
That's awesome though! Now you're gonna be super prepared for a webtoon if you decide to make one!
Thank you for your response!
It's a learning process everyday and I strive to improve where ever I can. Updates are one of those areas. I'm still learning what people expect in them and what people like and am totally willing to revamp them if necessary. I do like being transparent and upfront with people though, so I may try to keep that kind of stuff in. I usually enjoy writing updates because it's my way to connect with the 1D community, so having personal touches in it make me really happy. I know some people don't enjoy it, but hopefully there is some type of compromise or ways I can phrase things better to make most people happy.
Regarding the hiatus, it was just a one time thing. I'm not one to up and disappear like that on the regular--my mental health was just at risk so it needed to happen. Even if we have struggles in the future, I have morals and those morals won't allow me to just quit when people have invested money into something I and my team have created. So, even if we do have more setbacks, I hope our supporters will still trust in us to get this game out!
Again, thank your for your encouragement and I hope you'll enjoy the games when they're released!
I try to be as transparent as possible; I feel it's only fair to our supporters, even if I don't always go about it in the right way.
Thank you so much for the encouragement, I hope the game will meet your expectations when it's out! Take care of yourself as well!
Oh man a webtoon would be awesome! They seem so fun to make. I'm sure you'd be able to come up with a good story too since you're an english major.
That's amazing! Do you take your art classes as an elective or is it like a minor in art? I've always wanted to take some, but at this point I just want to be done with school; so no free elective space for me unfortunately.
Thank you for your encouragement! I'm so glad that you're excited for the game! I hope you'll enjoy the side game in the meantime when it's out in a few weeks!
I agree that there seems to be an unrealistic expectation set on game companies, especially small ones. I do understand that there is a standard to meet; this being our first game is a BIG learning experience. We'll make sure to do better the next time around.
Over the past few years, this game has actually been really difficult mentally. A lot of the responsibilities fall on my shoulders, so it does get a little hard sometimes. I do really appreciate all of the positive comments though, and all of the constructive criticism that people give us because hopefully we can make use of it in the future.
I do hope that people will be patient with us, but will ultimately enjoy the final product. I know it'll be a big relief to finish this darn thing!
First of all, my heart goes out to you. I'm so sorry for all of the things you've been through in the past couple of years. I've got my fingers crossed that that fourth diagnosis isn't cancer. I hope your uncle will improve soon as well. I just found out today that one of my brothers has COVID, so we can only hope they'll get better. You seem like such a strong person for helping to take care of your siblings atop of your illnesses, and I'm sure they really appreciate you.
Secondly, thank you for your encouragement and criticism! I do think we got into the indie business a bit pre-maturely. I personally should have done more research about game development. I didn't initially think it would take so long and have so many complications. If I could go back, I would've spent way more time organizing things before our kickstarter. I would have loved to have delayed it another year, but fresh out of the gates it was exciting to just put something out-there, which was my first mistake. I know I've messed up a lot over our development, but I do appreciate your understanding. This is definitely a learning experience for us and I can't wait to get 1D out there so we can output other games in a more timely manner. My main goal is just to make sure that the product is of a quality that meets my standards. I can't even stand the thought of putting something online that has little effort in it. I'm a perfectionist by nature, so even just a small mistake offputs me when I test the game. Even through all of the struggles, the game will be finished, it just took longer than we thought. But, hopefully all of the extra assets, the characters, and the story will make up for it!
Thank you again for your encouragement! I really do appreciate it and hope the game will not disappoint when it's out!
Thank you for reaching out! We do need to take responsibility for all of the delays though. Even if our life can be out of control at some points, we need to be able to get the game out to you guys. Hopefully we'll be better in the future! Thank you for your understanding and I hope the games will live up to your expectations!
Thank you for reaching out with your concerns! I appreciate the constructive criticism. I do agree that we were unprepared to create visual novels, you are right that there is a steep learning curve that was a bit unexpected. Parival actually did start with a bunch of us being friends, and yes, we do contract freelancers since we do not have legal 'partners'. Many of these freelancers are doing this as a hobby as well, and have a personal life, work, school, etc. outside of working with us. I don't really expect Parival to become a huge company by any means, so I think it's okay to give the freelancers we hire some leeway. For the initial release of the side game, it was my fault for setting it so far back. I did not expect that it would take as long as it did to get out, so I do apologize for that. Some reasons why I don't always hire someone new for certain things is because a person I work with could have experienced a death in the family, could have struggled with their living situation, etc. My team is important to me so I want them to be in a good head-space when they work on the game and I don't want to fire someone just because a grievance occurred in their life. As far as the funds for the side game go, those funds came out of my pocket since it was something that I wanted to make initially. All of the funds from the kickstarter are still going into 1D's main game.
For updates, I don't think there is an issue with adding a personal tone in the writing. I'm not opposed to excluding it if need be, but I like to let everyone know what's going on and how I feel about things. I understand if some people might not like that, but they are welcome to skip the bits that they don't want to read. I'm still learning what people want out of the updates and am open to suggestions.
Looking back, I do wish that we started with a smaller project. You're right that we'll be using 1D as something to learn from. When we make any games in the future, I'll be sure that the majority of the work will be finished or close to finishing before we even think about having a kickstarter or something of the sort. That way I'll be able to judge when a feasible release date would be. It was difficult to judge initially for 1D because we hadn't made a game before and weren't 100% sure what assets we needed. On top of that, 1D has also massively increased in size, which we weren't prepared for from the kickstarter. I wish that we had taken even just another year to develop it before we had the kickstarter.
I hope I was able to answer some of your concerns, and I do hope that you'll be able to trust Parival with future games. I really do agree with you that we were unprepared, and unprofessional with delays, but I hope I was able to explain my reasoning. I'm learning as a game developer and I'm sure in the future I'll end up being more strict with how I run things. I know I've made many mistakes with developing 1D, and I acknowledge that. Feel free to reach out again if need be, we really appreciate constructive criticism.
Thank you for your support! I hope you'll enjoy the game when it's out!
Maybe life won't be such an ahole for the rest of 2020, but I'm a pessimist by nature so my expectations are pretty low
Yes, the games will be available on steam (obviously for the same price as on itch). The process is just a lot longer than itch. I think there's a step where we literally have to put up a 'coming soon' page for 2 weeks before we can even do anything. Also I think you can just connect a card to itch if you don't want to use paypal?? I'm not 100% positive though since I haven't bought anything from here.
Thank you so much for your understanding!
That's what I've been trying to relay, but maybe I just haven't been using the right words to get it across... It's hard to word things properly without actually saying outright what's going on--but that'd just be revealing everyone's personal issues, which wouldn't be fair to them. I'm fine if criticism falls onto me if it means I'm protecting someone else's private information. I guess it's just the nature of the internet :/
To you as well! Stay safe and let's hope for the next months to be a bit nicer and easier on our souls.
Thank you for your response! Yes that's exactly why I went silent for a few months. It was just getting hard to deal with failing everyone's expectations for something that was out of my control. Really needed a mental break. I was honestly even stressing out about posting this update. I know it's impossible to make everyone happy because we've had so many delays though. But, I hope the game will be worth it in the end. Thank you so much for your support!
I'm glad you enjoyed playing it! Unfortunately, the full version will most likely be released next year, since the content of it increased. However, we do have a side game (with the same characters) coming out in a few weeks. Update about that will be tomorrow. ^^
I'll be making an update again soon! I'd rather wait to be sure we're ready to release than to disappoint you guys again with an update about personal matters. The naughty scenes are currently being recoded and tested so it shouldn't be long now. Just waiting until my coder's schedule is cleared up from his other projects so he can finish! Thank you for your patience qq
Hi, thanks for your comments and apologies for the late reply. I'd like to start by apologizing for the wait, we are doing the best that we can. Personal lives come first, and school is not an excuse, it is important to remember that this project was started as a hobby--not as a full time job. All of us on the team have gone through changes in our lives this past year-- whether it be regarding our living situation, employment, and even death of a loved one. I try not to involve those things in the updates because it is personal to the people in question, and I'm not at liberty to reveal that kind of information to strangers. It often seems like an 'excuse' to say that we are busy and struggling, but it is a fact--just sugarcoated to protect personal information. I appreciate everyone's patience so far, and it is totally fine if you are no longer going to wait for us to release the game. Thank you for waiting thus far though, and I wish you well.
Hi there, we have had a lot of issues in our personal lives as a result of the virus and some of us are financially struggling at the moment. We are trying to get ourselves in a better place mentally and physically. At this point, I will be posting another update when we are 100% ready to release the side game. What's holding us back right now, as I said previously, one of the people helping me is struggling with their living situation. Unfortunately, real life comes first and we have to be secure before we can focus on 1st Degree. I've underestimated how much we have been affected, which I apologize to all of you for. Some things are unforeseeable. Please note though that we just need some lines recut and coded, which shouldn't take long. So, you can expect an update in a few weeks with the FINAL release date.
There are a few things you could try:
1. Test extraction with a different program (7zip, winrar, etc.)
2. Test on a different pc if available
3. Test redownloading the files and extracting again
4. Ensure the download isn't getting interrupted (check size of archive, if it's super small it's likely failing due to Internet connection)
5. Download the folder and drag the contents to your desktop or into another folder, or right click it and extract it to another folder
6. Check to see if your firewall is blocking one of the files
Let me know if any of these work! If none of these do, you could also look up some commands to input into the command prompt.