And here's my worksheet where I calculated how to best optimize it. If I could find a way to move things around and add one more Sushi Stand I could get a better score.parchmentEngineer
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Some of my favorite puzzle games are ones that have a seemingly too easy mechanic for the first few tutorial puzzles, right until they drop a single rule that completely recontextualizes everything that came before and gives an incredible glimpse into how the upcoming puzzles are going to shape out. As soon as I saw how exactly I was expected to cross the limes I knew this was going to be a good game
This is an absolutely wonderful game! The music, the concept, and especially the level design just all work together to make an absolutely amazing experience. The core part of any puzzle game is that "aha!" moment, and this game just had so many of them all the way through! Massive congrats on getting to the top 20, and here's hoping more people get to play your game!
This is really fun! I'm interested to see how well it would translate into a purely physical game. The cards would be easy enough, and swaps/hp could be kept track on a piece of paper. However, I'm curious how the values at the top are generated. Is it a simple random number 10-20, or something more?








Very fun little game! I got distracted and tried to optimize the minimal number of turns needed to win. I got a build that wins in 50 turns (technically 45 I think since you can start work on one goal on the same turn you complete another goal).