This is an amazing chunk of 3rd party content that 11dragonkid sent me to, I am planning on implementing this at my open table to immediately capture an episodic feel that this demonstrates so well!
One question that may or may not have an answer: My home game already uses the Long Rim incremental manna system for leveling, and I would really like to use the (excellent) base-building system but don't know what pricing should look like between the two manna systems. Is there a direct comparison of price that was used in development, or should I just manually adjust pricing of base components and roughly scale with Long Rim manna system?
Edit: Basically as soon as I asked this, a friend was working on it and answered my thought! Just removing a zero at the end of most prices and upping the average payout of main objectives seems to do basically what I was thinking of.