Thanks for taking a look. Everything you've done so far has been top-notch so I don't doubt whatever you do will be pretty cool.
Paradigmn
Recent community posts
Great Game! I new I'd love when I first saw it.
A glitch I've been experiencing with the demo is that the aim-reticle doesn't wont to move at the same time as the mech. Note: I am using a touch pad on a laptop and not a mouse.
If I start moving while the reticle is stationary it will stick in place and wont move again until my mech stops. If the reticle is moving when I move the mech it will not stick, but if I stop for a moment it sticks.
The reticle will also jump and stick periodically while I'm moving, if it does move at all.
I'm glad to see you read through it.
The optical mast idea would require upscaling the in game environment, so I knew it was a bit ahead of your current focus. Also it would only be extended/deployed if the top-down data feed was disrupted, including the backup drone feed. I thought it would mix up the game experience and function as a difficulty challenge for an interval of a mission. Then the top-down image would be restored.
As for grabbing supplies I was thinking of a little more animation detail, the mech grabs, it removes the contents storing them internally, and then discards the empty container.
What's up Mezzsoft. I'm already a big fan of your work and I only found it yesterday. I haven't played it because I only have a laptop with no mouse, but I do have a bunch of ideas that just flooded in when I saw your game. I read some of the other players' suggestions and expanded on them too. Game concept and design is my hobby and I thought, since my head was getting too full of ideas to rely on rote memory, I should write some of it down and why not share it with you while I'm at it. I hope you don't mind, but if you like my ideas I've got a lot more, I just don't want to overwhelm you. Here is a link PDF copy and pasted onto google docs.