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paracatgames

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Thanks for putting us in the video, Jupiter! I doubt you'll see this because I can't seem to tag you or reply to your comment, but the description explains the movement (see below). You can only turn or walk forward on one turn--you can't do both at once like in other games!

  • Directions are in world-space, like the compass rose. You can only walk a tile in the direction you are facing. If you press a different direction, you will use that turn to rotate and face that new direction. Moving or Turning each take up a single round of gameplay.

Nifty idea! Kind of scary at the end of the demo!

I really enjoyed this game! I think I got all the endings! Very cool-looking and enjoyable.

It will run in any other browser. Just copy the link to your backup browser and it will work!

Thanks! I'm really glad you like it! It is hard to find your partner by design. ;)

I have not heard of that bug with the ambiance... It's a long track so I might have forgotten to set it to repeat. As far as pausing when you click out of it, I don't have much control over that, unfortunately. I think Unity's WebGL player just pauses when it's not active. If you have a mouse with a scroll wheel, you don't have to click out, but with other input methods, maybe you do.

That said, I may at some point make a downloadable version that has some camera panning action to make it a little more approachable for folks. :)