Thanks for letting me know! It seems like itch.io updated their screen size settings so that the window is too short and I no longer can set it to be long enough. I've changed it to a downloadable file, so you can download the .html file and run it locally. I recommend Firefox for that because most browsers don't like to run local html files for whatever reason. Good luck, and thanks so much for your interest!
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Thanks for putting us in the video, Jupiter! I doubt you'll see this because I can't seem to tag you or reply to your comment, but the description explains the movement (see below). You can only turn or walk forward on one turn--you can't do both at once like in other games!
- Directions are in world-space, like the compass rose. You can only walk a tile in the direction you are facing. If you press a different direction, you will use that turn to rotate and face that new direction. Moving or Turning each take up a single round of gameplay.
Thanks! I'm really glad you like it! It is hard to find your partner by design. ;)
I have not heard of that bug with the ambiance... It's a long track so I might have forgotten to set it to repeat. As far as pausing when you click out of it, I don't have much control over that, unfortunately. I think Unity's WebGL player just pauses when it's not active. If you have a mouse with a scroll wheel, you don't have to click out, but with other input methods, maybe you do.
That said, I may at some point make a downloadable version that has some camera panning action to make it a little more approachable for folks. :)