this is something i am aware of and i have been fighting the performance issues for a while, i will see if i can remedy it otherwise im going to just begin working on putting out a downloadable version, the lag is seemingly something to do with the web version and its just a bit out of my control since i dont know anything about how it interfaces with the game, so something that usually is totally fine in a windows build can be ass to perform in a browser
paprivcka
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you have to get used to it for sure but once you figure out the strafing its fun, also im gonna end up adding control rebinding on keyboard ( sadly not for controllers ), keep in mind most stuff im trying to update as i go on
wait
the other version?
there is no other version
YEAH THERE IS NO OTHER VERSION
im going to expand the dashing a little, thats honestly clever i have no clue why i didnt make it so you just dash in your current moving direction with a neutral input.
i also was testing making you bounce if you hit the targets from above, but piercing through them is fun, and it was kinda weird you couldnt do it from above, my idea then would be to hold the dash button to actively pierce but, i think that just adds another unnecessary complexity to the dash, thats when you make use of the jumps, keeping things straight forward.
Hello to the maybe 2 people who played the game, door game has returned development with an overhaul that will hopefully make the game playable i think, there is no set release date for the update so stay tuned, this version will stay here meanwhile.
yeah i dont know what else to say man...

what to expect:
- Slow burn, bone chilling, atmosphere-oozing, trope-subverting, genre-redefining, gut-wrenching, spine-tingling sounds and music that will make you close your YouTube video or Spotify song that you put on the background.
- Improved and actually coherent art style and graphics.
- Good level design.
- Funny guys to chat with.
AND MORE... i mean it...
- Paprivcka



