way too much headbobbing. flashlight radius too small. also some of the actions should be displayed on screen (how do I pick up the crowbar and use it? how do i go up the ladder? i had to figure it out myself...)
Paper Shreds
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Thank you for your feedback! I watched the replay because I couldn't be there live.
About the flashlight: it's always on and the upgrade with the "1/5" just makes it a little brighter and increases the range.
To get the other abilities (where u press E etc..) you'd need to buy the other upgrades in the store. One upgrade gives you a speed boost and the other one stuns the enemies for a few seconds.
Some things you might want to improve:
- Maybe make the car move at a constant speed? The fact that you can just slow down/stop the car makes the game very easy
- The low-res background gives the game a very cheap feeling, maybe use a better HDRI/model some 3d buildings and put them in the background
- I think it would be more engaging if the camera moved left/right a little bit depending on where the car is going
- Textures/sound obviously
i know this is just a demo but it's still unplayable. Sometimes i get stuck at locations, and the terminals aren't working (it shows all terminal dialogue boxes at the same time), so i was unable to finish this (had to restart 3 times and gave up).
I loved the first game and this one has the same aweosme atmosphere and also really good ambient music. Looking forward to the full version :)
the game is really really fun! definetly a unique idea, something i have never seen before.
i know this is just a prototype but here are some suggestions:
- add more textures to make it look more like an office (carpet, etc.)
- maybe make an arrow appear so that the player sees where the ball is going
- maybe a 3D Perspective? i know maybe the top-down perspective is part of the game but with 3D the player would see the environment better and see where he is going





