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PapaTorb

4
Posts
A member registered Sep 30, 2024

Recent community posts

Good to hear! I have sent a crash report as well if that helps!

(1 edit)

Hmm there seems to be a GPU driver crash (AMD RX6950xt with Pro 24.Q4 driver) with the new v0.25 update. Old one did not have that problem.

Edit:
Specifically on start of new game or clicking load it crashes.
This is using the installer not the manual zip.

Great to see some large progress! Its starting to look a lot better now. 

The strapon/Futa option is great considering most animation before did not work for Jamie basically forcing two saves for full enjoyment.
Mind I would love if the strapon option would allow for it to be removed depending on the pose (I am sure some do not mind it being in every animation, but it would be nice if it would disappear if one wished).

The combined picture snaps also save some time, but you are now not able to assign more than on shot in the same series to different types or mons. Mind this would not be bad if repositioning would not likely alert the mons and as well as lose you the perfect photo (the perfect photo triggers and does not reaper unless there is a trigger again after you reposition).

It would be great that till you decide how to handle the pink moon event stuff, to just enable a skip to pink moon button at the bed instead of requiring time consuming clicking (especially since most of the Monsutra basically requires it to find most of the poses).

There seems to still be the problem with Purple moon, if one moves too fast too far unaffected mons start to spawn in and it gets a bit less "eventful".

Another good addition would be if one could more easily climb on top of smaller rocks and other vantage points to take shots as currently depending on terrain it can be very hit or miss especially if you need to hide in the grass which will generally obscure shots. Alternatively tweak the alert system so it does not rise if you very slowly sneak closer (right now the alert will go up, if you come to close regardless if you are moving or not).

Also I am starting to see some of the cave entrances being populated as well at night with creatures sleeping in the entrance. This gives some ideas as to maybe have predators move their pray there and have some fun with em (example if player gets caught close to a cave they wake up in said cave giving more options for poly scenes).

Adding location specific behavior would be nice as well, there are what appear to be communal areas all over the place (with the large round flat rocks), which would be great for more clear shoots.

What would also be fun is if one engages in Monsutra the surrounding mons might watch and start to play as well (right now they pose or run away as if nothing is going on).

Also maybe up the aggression on the hunting mons? A lot of the times the hunter just walks past all the potential pray and never really does anything. The hunter can also have problems with pray walking in a straight line (jumps miss), so you kinda need to help with a rock throw to stop the pray from walking away.

Similar problem with the spore pods, they are  very inconsistent in hitting anything that walks past, preferably anything that walks trough the cloud would get affected, not just the one or two mons that are there the moment it blows.
On the topic of spore pods you could have the option to pick up a pod and throw it (which I am sure you plan to in the future).

On the topic of traps, the vine traps are now sometimes bugged, the mon stands locked in the trap in a standing pose, while the trap animation plays, but the mon still alerts (not being able to move) and you can interact with it with F if friendly.

I am not sure but I feel that there is now a lot more sounds, but a lot of em are hard to distinguish if its just normal sounds or the sounds of two or more mons in the act (lots of slapping/moaning that I see no reason if nothing is going on). I am guessing a lot of it is placeholder stuff.

Anyhow keep up the good work, looking forward to see more!

Since the update I am not been able find the "Unknown" creature that unlocks by finishing the Mystery tablet for some reason. Before it  I found it constantly. Did something change?