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Hi there! Thanks for giving the game a try!
Braver is built to follow classic JRPG design, much like older Final Fantasy titles, and uses that traditional 4-person party structure.
That said, it is *technically* possible to run solo all the way to the end of chapter one (there’s even an achievement for beating the first chapter that way), and that's probably what you heard about.
But this requires a high level of system mastery and isn’t intended for a first playthrough. And anything past chapter one simply isn't possible, nor very fun. The full game isn’t designed to be completed entirely solo.
If you decide to try it again with a full party, I think you’ll have a much smoother experience.
This is the one-year anniversary from me discovering Braver and my previous review way down below doesn't do this game justice, so I'm updating it because I'm still playing this thing.
The game has come leaps and bounds with every update. It introduced the last FFXI jobs that were missing from the original lineup, it added fascinating new systems like Merits for even deeper party dynamics, the world itself has nearly doubled in size, and the creator has started work on a sprawling post-game story with a year of planned updates in the future. Fights are more edge-of-your-seat than ever before, visuals are polished and nostalgic, and there's always something new to discover or a quest to embark on.
Braver is best described as a linear story rpg that takes advantage of the classic final fantasy Job system to an unparalleled degree. You'll constantly be tinkering with equipment and trying new jobs, all thanks to a challenging difficulty curve.
It's polished and welcoming, hard but fair, and understands all the subtleties that make games go from 'good' to 'incredible.' For final fantasy fans, this is the best indie rpg you'll play on itch.
Don't let the traditional and simplistic graphics fool you. Braver has a GREAT combat system, fantastic balance overall, likable characters and an engaging story, I'm going to sink a ton of time into this game even without the nostalgia factor.
Mith knows how to make an RPG. I haven't been gripped so quickly by an oldschool rpg in years, and *never* by an rpgmaker one.