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PanTaroo

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A member registered 12 days ago · View creator page →

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Hi! I'm a developer specialized in game design and storytelling, with experience in creating graphics as well. I have an idea for a short roguelike game, either a card game or a turn-based RPG, with an already developed lore, a gameplay concept, and visuals that can adapt to the team's preferred style. I'm currently looking for a team, mainly a programmer, though I'd also love to collaborate with anyone interested in joining the project.

Yeah, you are completely right about that. My main language is Spanish, not English, so some of the dialogue definitely sounds awkward at times.
Still, thank you so much for pointing it out! because I will look for an editor before the final release and improve the writing quality as much as possible if the Kickstarter campaign goes well.

And regarding your gameplay question: physical attack is what increases the damage of basic attacks, even if their element changes because of an orb. If you want supernatural abilities like fire, wind or ice, to deal more damage, then you should focus on special attack instead.

As for critical hit rate, stats like agility or intelligence do not increase your crit chance. However, later on you will unlock a buff specifically designed to increase critical hit rate, and there is even an orb that boosts it as well in the final game. 

Honestly, there are quite a few ways to raise your crit rate a lot hahaha, but I will not spoil them.

And by the way, one last thing hahaha, there is actually a secret boss in the demo. Did you manage to find and defeat it? I’m really curious to know!