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pangolingasm

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A member registered Feb 22, 2018 · View creator page →

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those are meant for mobile only, but forgot to disable them on desktop, thank you

yes all by myself.

big levels they are easy once you get the flow

thanks, i will use this opportunity to apologize for the way the drops and enemy spawning were handled. as a result the jam version is quite unsurvivable.

thanks. honestly i'm quite underwhelmed with the result, first the guys i tend to team with use unity mostly and i couldn't find a team so going solo i couldn't dedicate as much time as i like to (if you look closely at the surrounding snow you will see its modular, this is because i wasn't sure i would be able to fill the city on time) and it ended very similar to another map used for ludum dare. second i couldn't get to simulate daytime  properly so i had to resort to "survive until x minutes" instead of a more comfy resource gathering i had planned. /rant

i haven't added credits/licenses yet but everything inside the /buildings folder is cc0 so have fun with it. the plan for now is to do a little clean up, package everything and release the assets on open game art or sketch fab.

from the source code, 1.0 is this version, and 1.1 is an updated version

ostoru here, linux version: https://mega.nz/#!QoIk0CKa!Zqu-R5Y62DKv5Ytczb9CxZ3cHroUl4MCb0mLeAjupg0